Related papers: 3/2 Firefighters are not enough
The problem of burning of high-velocity gas streams in channels is revisited. Previous treatments of this issue are found to be incomplete. It is shown that despite relative smallness of the transversal gas velocity, it plays crucial role…
The Burning Number Conjecture, that a graph on $n$ vertices can be burned in at most $\lceil \sqrt{n} \ \rceil$ rounds, has been of central interest for the past several years. Much of the literature toward its resolution focuses on two…
The burning number of a graph can be used to measure the spreading speed of contagion in a network. The burning number conjecture is arguably the main unresolved conjecture related to this graph parameter, which can be settled by showing…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
Infectious pathogens often propagate by superspreading, which focusses onward transmission on disproportionately few infected individuals. At the same time, infector-infectee pairs tend to have more similar transmission potentials than…
The broadcasting problem concerns the efficient dissemination of information in graphs. In classical broadcasting, a single originator vertex initially has a message to be transmitted to all vertices. Every vertex which has received the…
In 2006, Alberto Bressan suggested the following problem. Suppose a circular fire spreads in the Euclidean plane at unit speed. The task is to build, in real time, barrier curves to contain the fire. At each time $t$ the total length of all…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
The paper studies a dynamic blocking problem, motivated by a model of optimal fire confinement. While the fire can expand with unit speed in all directions, barriers are constructed in real time. An optimal strategy is sought, minimizing…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
Dynamic mean field theory is applied to the problem of forest fires. The starting point is the Monte Carlo simulation in a lattice of million cells. The statistics of the clusters is obtained by means of the Hoshen--Kopelman algorithm. We…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
Graph burning is a round-based game or process that discretely models the spread of influence throughout a network. We introduce a generalization of graph burning which applies to hypergraphs, as well as a variant called ''lazy'' hypergraph…
The Prisoner's Dilemma Process on a graph $G$ is an iterative process where each vertex, with a fixed strategy (cooperate or defect), plays the game with each of its neighbours. At the end of a round each vertex may change its strategy to…
In the m-\emph{Eternal Domination} game, a team of guard tokens initially occupies a dominating set on a graph $G$. An attacker then picks a vertex without a guard on it and attacks it. The guards defend against the attack: one of them has…
Suppose that a cascade (e.g., an epidemic) spreads on an unknown graph, and only the infection times of vertices are observed. What can be learned about the graph from the infection times caused by multiple distinct cascades? Most of the…
Spreading processes on graphs are a natural model for a wide variety of real-world phenomena, including information spread over social networks and biological diseases spreading over contact networks. Often, the networks over which these…
Suppose each vertex of a graph is originally occupied by contamination, except for those vertices occupied by lions. As the lions wander on the graph, they clear the contamination from each vertex they visit. However, the contamination…