Related papers: 3/2 Firefighters are not enough
This paper is a contribution to the classical cops and robber problem on a graph, directed to two-dimensional grids and toroidal grids. These studies are generally aimed at determining the minimum number of cops needed to capture the robber…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
Given a graph $G$, the burning number of $G$ is the smallest integer $k$ for which there are vertices $x_1, x_2,\ldots,x_k$ such that $(x_1,x_2,\ldots,x_k)$ is a burning sequence of $G$. It has been shown that the graph burning problem is…
The Probabilistic p-Center problem under Pressure (Min PpCP) is a variant of the usual p-Center problem we recently introduced in the context of wildfire management. The problem is to locate p shelters minimizing the maximum distance people…
Due to climate change, the extreme wildfire has become one of the most dangerous natural hazards to human civilization. Even though, some wildfires may be initially caused by human activity, but the spread of wildfires is mainly determined…
The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…
Graph burning is a discrete-time process on graphs where vertices are sequentially activated and burning vertices cause their neighbours to burn over time. In this work, we focus on a dynamic setting in which the graph grows over time, and…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…
Computer infections such as viruses and worms spread over networks of contacts between computers, with different types of networks being exploited by different types of infections. Here we analyze the structures of several of these…
The frog model starts with one active particle at the root of a graph and some number of dormant particles at all nonroot vertices. Active particles follow independent random paths, waking all inactive particles they encounter. We prove…
Given a graph $G=(V, E)$, the problem of Graph Burning is to find a sequence of nodes from $V$, called a burning sequence, to burn the whole graph. This is a discrete-step process, and at each step, an unburned vertex is selected as an…
Data-driven techniques are being increasingly applied to complement physics-based models in fire science. However, the lack of sufficiently large datasets continues to hinder the application of certain machine learning techniques. In this…
We address a problem of area protection in graph-based scenarios with multiple agents. The problem consists of two adversarial teams of agents that move in an undirected graph shared by both teams. Agents are placed in vertices of the…
Source detection (SD) is the task of finding the origin of a spreading process in a network. Algorithms for SD help us combat diseases, misinformation, pollution, and more, and have been studied by physicians, physicists, sociologists, and…
Graph generative models become increasingly effective for data distribution approximation and data augmentation. While they have aroused public concerns about their malicious misuses or misinformation broadcasts, just as what Deepfake…
The devastating effects of wildfires on the wildlife and their impact on human lives and properties are undeniable. This shows the importance of studying the spread of wildfire, predicting its behavior and presenting more reliable models…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…
A defender dispatches patrollers to circumambulate a perimeter to guard against potential attacks. The defender decides on the time points to dispatch patrollers and each patroller's direction and speed, as long as the long-run rate…