Related papers: 3/2 Firefighters are not enough
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
The task of the broadcast problem is, given a graph G and a source vertex s, to compute the minimum number of rounds required to disseminate a piece of information from s to all vertices in the graph. It is assumed that, at each round, an…
In this paper we consider a simple virus infection spread model on a finite population of $n$ agents connected by some neighborhood structure. Given a graph $G$ on $n$ vertices, we begin with some fixed number of initial infected vertices.…
Wildfires are uncontrolled fires in the environment that can be caused by humans or nature. In 2020 alone, wildfires in California have burned 4.2 million acres, damaged 10,500 buildings or structures, and killed more than 31 people,…
We study the entanglement game, which is a version of cops and robbers, on sparse graphs. While the minimum degree of a graph G is a lower bound for the number of cops needed to catch a robber in G, we show that the required number of cops…
We consider "surrounding" versions of the classic Cops and Robber game. The game is played on a connected graph in which two players, one controlling a number of cops and the other controlling a robber, take alternating turns. In a turn,…
Graph burning runs on discrete time steps. The aim is to burn all the vertices in a given graph in the least number of time steps. This number is known to be the burning number of the graph. The spread of social influence, an alarm, or a…
Recent wildfires in the United States have resulted in loss of life and billions of dollars, destroying countless structures and forests. Fighting wildfires is extremely complex. It is difficult to observe the true state of fires due to…
We consider a version of the forest fire model on graph $G$, where each vertex of a graph becomes occupied with rate one. A fixed vertex $v_0$ is hit by lightning with the same rate, and when this occurs, the whole cluster of occupied…
We study a particular chip-firing process on an infinite path graph. At any time when there are at least $a+b$ chips at a vertex, $a$ chips fire to the left and $b$ chips fire to the right. We describe the final state of this process when…
One of the most elementary spreading models on graphs can be described by a fire spreading from a burning vertex in discrete time steps. At each step, all neighbors of burning vertices catch fire. A well-studied extension to model fire…
As a fire erupts, the first few minutes can be critical, and first respondents must race to the scene to analyze the situation and act fast before it gets out of hand. Factors such as road traffic condition and distance may not allow quick…
We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…
In network epidemic models, controlling the spread of a disease often requires targeted interventions such as vaccinating high-risk individuals based on network structure. However, typical approaches assume complete knowledge of the…
The burning number $b(G)$ of a graph $G$ is the smallest number of turns required to burn all vertices of a graph if at every turn a new fire is started and existing fires spread to all adjacent vertices. The Burning Number Conjecture of…
We consider a class of reinforcement processes, called WARMs, on tree graphs. These processes involve a parameter $\alpha$ which governs the strength of the reinforcement, and a collection of Poisson processes indexed by the vertices of the…
We consider random dynamics on the edges of a uniform Cayley tree with $n$ vertices, in which edges are either inflammable, fireproof, or burt. Every inflammable edge is replaced by a fireproof edge at unit rate, while fires start at…
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…
How do real graphs evolve over time? What are ``normal'' growth patterns in social, technological, and information networks? Many studies have discovered patterns in static graphs, identifying properties in a single snapshot of a large…
In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…