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Related papers: Psychophysiological Correlations with Gameplay Exp…

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Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Wearable sensors are widely used to collect physiological data and develop stress detection models. However, most studies focus on a single dataset, rarely evaluating model reproducibility across devices, populations, or study conditions.…

Human-Computer Interaction · Computer Science 2025-05-12 Ohida Binte Amin , Varun Mishra , Tinashe M. Tapera , Robert Volpe , Aarti Sathyanarayana

Esports offers a platform for players to engage in competitive and cooperative gaming with others remotely via the Internet. Despite these opportunities for social interaction, many players may still experience loneliness while playing…

Human-Computer Interaction · Computer Science 2024-11-11 Yoshiki Mori , Sohta Takada , Masayuki Kajiura , Modar Suleiman Hassan , Taku Hachisu

In this simulator study, we investigate whether and how electrodermal activity (EDA) reflects driver cognitive distraction under varying traffic conditions and adaptive cruise control (ACC) use. Participants drove in six scenarios,…

Human-Computer Interaction · Computer Science 2025-08-15 Anaïs Halin , Marc Van Droogenbroeck , Christel Devue

Electroencephalography (EEG) recordings are analyzed using battery-powered wearable devices to monitor brain activities and neurological disorders. These applications require long and continuous processing to generate feasible results.…

Signal Processing · Electrical Eng. & Systems 2024-02-16 Zain Taufique , Muhammad Awais Bin Altaf , Antonio Miele , Pasi Liljeberg , Anil Kanduri

This position paper reflects empirical data collected during my PhD from a large-scale within-subjects study (N = 90). The study compared a highly human-like, spoken embodied conversational agent (ECA) against a low human-like text base…

Human-Computer Interaction · Computer Science 2026-05-28 Danai Korre

This research delves into the utilization of smartwatch sensor data and heart rate monitoring to discern individual emotions based on body movement and heart rate. Emotions play a pivotal role in human life, influencing mental well-being,…

Human-Computer Interaction · Computer Science 2024-08-14 Zikri Kholifah Nur , Rifki Wijaya , Gia Septiana Wulandari

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

Human-Computer Interaction · Computer Science 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

Privacy is dynamic, sensitive, and contextual, much like our emotions. Previous studies have explored the interplay between privacy and context, privacy and emotion, and emotion and context. However, there remains a significant gap in…

Computers and Society · Computer Science 2024-09-19 Elham Naghizade , Kaixin Ji , Benjamin Tag , Flora Salim

Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional…

Human-Computer Interaction · Computer Science 2026-05-05 Zikang Leng , Edan Eyal , Yingtian Shi , Jiaman He , Yaqi Liu , Thomas Plötz

Background: Studies have shown the potential adverse health effects, ranging from headaches to cardiovascular disease, associated with long-term negative emotions and chronic stress. Since many indicators of stress are imperceptible to…

Machine Learning · Computer Science 2023-08-29 Joe Li , Peter Washington

While acute stress has been shown to have both positive and negative effects on performance, not much is known about the impacts of stress on students grades during examinations. To answer this question, we examined whether a correlation…

Machine Learning · Computer Science 2023-01-31 Willie Kang , Sean Kim , Eliot Yoo , Samuel Kim

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Matthias Jammot , Björn Braun , Paul Streli , Rafael Wampfler , Christian Holz

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this…

Human-Computer Interaction · Computer Science 2024-10-07 Dave Goel , Athar Mahmoudi-Nejad , Matthew Guzdial

Understanding and predicting human emotional and physiological states using wearable sensors has important applications in stress monitoring, mental health assessment, and affective computing. This study presents a novel Multi-Task…

Machine Learning · Computer Science 2025-05-27 Nischal Mandal

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Background: software engineering research (SE) lacks theory and methodologies for addressing human aspects in software development. Development tasks are undertaken through cognitive processing activities. Affects (emotions, moods,…

Software Engineering · Computer Science 2017-07-04 Daniel Graziotin , Xiaofeng Wang , Pekka Abrahamsson
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