English

From Instructor to Collaborator: What a 90-Participant Study Reveals about Human-Agent Collaboration in a Mobile Serious Game

Human-Computer Interaction 2026-05-28 v1 Artificial Intelligence Computation and Language

Abstract

This position paper reflects empirical data collected during my PhD from a large-scale within-subjects study (N = 90). The study compared a highly human-like, spoken embodied conversational agent (ECA) against a low human-like text base agent (no embodiment, text bubble only) within a mobile, Unity-developed game about pre-decimal UK currency. The game included two agents with different roles-an Instructor (Alex) and a Shopkeeper/Collaborator. Users interacted using voice and mouse input. The quantitative data I collected included a usability questionnaire (CCIR MINERVA) and the Agent Persona Instrument. Data was analyzed using paired t-test, repeated measures ANOVA and multiple linear regression to identify correlations between the persona and usability. The results showed a statistically significant preference for the version of highly human-like agents, with a large effect size. This is further discussed alongside qualitative findings from observations and exit interviews. The results are framed for Human-Agent collaboration, especially for how roles, mixed-initiative dialogue, and breakdowns/repairs become apparent in goal-oriented tasks. I conclude with questions on timing, user expectations, and role-specific interactions. This submission does not propose new frameworks; it reports empirical findings and questions I hope to workshop with the community.

Cite

@article{arxiv.2605.27384,
  title  = {From Instructor to Collaborator: What a 90-Participant Study Reveals about Human-Agent Collaboration in a Mobile Serious Game},
  author = {Danai Korre},
  journal= {arXiv preprint arXiv:2605.27384},
  year   = {2026}
}

Comments

4 pages, 5 figures, ACM CHI 2026 workshop paper