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The Human Activity Recognition (HAR) tasks automatically identify human activities using the sensor data, which has numerous applications in healthcare, sports, security, and human-computer interaction. Despite significant advances in HAR,…

Computer Science and Game Theory · Computer Science 2023-11-14 Mohammad Hossein Shayesteh , Behrooz Sharokhzadeh , Behrooz Masoumi

As mobile health (mHealth) studies become increasingly productive due to the advancements in wearable and mobile sensor technology, our ability to monitor and model human behavior will be constrained by participant receptivity. The reliance…

Human-Computer Interaction · Computer Science 2023-11-27 Zachary D King , Han Yu , Thomas Vaessen , Iniz Myin-Germeys , Akane Sano

How coperation between self-interested individuals evolve is a crucial problem, both in biology and in social sciences, that is far from being well understood. Evolutionary game theory is a useful approach to this issue. The simplest model…

Cellular Automata and Lattice Gases · Physics 2007-12-21 H. Fort

High frequency psychophysiological data create a challenge for quantitative modeling based on Big Data tools since they reflect the complexity of processes taking place in human body and its responses to external events. Here we present…

Neurons and Cognition · Quantitative Biology 2016-06-29 Jan Chołoniewski , Anna Chmiel , Julian Sienkiewicz , Janusz Hołyst , Dennis Küster , Arvid Kappas

We study testable implications of multiple equilibria in discrete games with incomplete information. Unlike de Paula and Tang (2012), we allow the players' private signals to be correlated. In static games, we leverage independence of…

Econometrics · Economics 2020-12-03 Aureo de Paula , Xun Tang

In this paper, we investigate common pitfalls affecting the evaluation of authentication systems based on touch dynamics. We consider different factors that lead to misrepresented performance, are incompatible with stated system and threat…

Cryptography and Security · Computer Science 2023-01-10 Martin Georgiev , Simon Eberz , Henry Turner , Giulio Lovisotto , Ivan Martinovic

In the emerging field of esports research, there is an increasing demand for quantitative results that can be used by players, coaches and analysts to make decisions and present meaningful commentary for spectators. We present…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Ben Boudaoud , Kamran Binaee , Zander Majercik , Morgan McGuire , Joohwan Kim

Video games elicit emotions which can be influenced by color stimuli as shown by previous studies. However, little research has been conducted on whether this applies to mobile games played by adolescents. Therefore, we examined the…

Human-Computer Interaction · Computer Science 2024-03-01 Leonie Kallabis , Bruno Baruque-Zanón , Heinrich Klocke , Ana María Lara-Palma , Boris Naujoks

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Human-Computer Interaction · Computer Science 2025-04-17 Björn Rene Severitt , Yannick Sauer , Alexander Neugebauer , Rajat Agarwala , Nora Castner , Siegfried Wahl

Accurate recognition of human emotions is critical for adaptive human-computer interaction, yet remains challenging in dynamic, conversation-like settings. This work presents a personality-aware multimodal framework that integrates…

Children with ADHD often struggle with executive function (EF) and motor skills, impacting their academics and social life. While medications are commonly used, they have side effects, leading to interest in non-drug treatments. Physical…

Human-Computer Interaction · Computer Science 2025-03-13 Liwen Lin , Nan Lib , Shuchen Zhao

Recent developments in hybrid biological-technological systems (hybrid bionic systems) has made clear the need for evaluating ergonomic fit in such systems, especially as users first become adjusted to using such systems. This training is…

Neurons and Cognition · Quantitative Biology 2009-04-22 Bradly Alicea

This paper proposes a prototype of a new biofeedback training based on mathematical models of cardiovascular control. For this purpose we develop a low-cost device that is able to record and process arterial pulse wave via…

Neurons and Cognition · Quantitative Biology 2019-02-18 Michel Kana

The work reported here addresses the capacity of psychophysiological sensors and measures using Electroencephalogram (EEG) and Galvanic Skin Response (GSR) to detect levels of trust for humans using AI-supported Human-Machine Interaction…

Artificial Intelligence · Computer Science 2020-10-19 Farhana Faruqe , Ryan Watkins , Larry Medsker

Time pressure and question difficulty can trigger stress and cognitive overload in web-based surveys, compromising data quality and user experience. Most stress detection methods are based on low-resolution self-reports, which are poorly…

Human-Computer Interaction · Computer Science 2026-01-27 Ailin Liu , Francesco Chiossi , Felix Henninger , Lisa Bondo Andersen , Tobias Wistuba , Sonja Greven , Frauke Kreuter , Fiona Draxler

Remote estimation is a crucial element of real time monitoring of a stochastic process. While most of the existing works have concentrated on obtaining optimal sampling strategies, motivated by malicious attacks on cyber-physical systems,…

Information Theory · Computer Science 2024-12-03 Atahan Dokme , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

Human-Computer Interaction · Computer Science 2016-09-13 Ilkka Kosunen , Benjamin Cowley

Stress became a common factor in the busy daily routines of all academic and corporate working environments. Everyone checks for efficient stress-buster alternatives to calm down from work pressure. Instead of investing time in unnecessary…

Signal Processing · Electrical Eng. & Systems 2025-02-27 Srikireddy Dhanunjay Reddy , Tharun Kumar Reddy Bollu

As robots become increasingly prevalent in almost all areas of society, the factors affecting humans trust in those robots becomes increasingly important. This paper is intended to investigate the factor of robot attributes, looking…

Robotics · Computer Science 2018-10-18 Abdelrahman Yaseen , Katrin Lohan

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

Human-Computer Interaction · Computer Science 2014-11-07 David Buckley , Ke Chen , Joshua Knowles
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