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We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We consider the classic cake-cutting problem of producing envy-free allocations, restricted to the case of four agents. The problem asks for a partition of the cake to four agents, so that every agent finds her piece at least as valuable as…

Computer Science and Game Theory · Computer Science 2018-07-03 Georgios Amanatidis , George Christodoulou , John Fearnley , Evangelos Markakis , Christos-Alexandros Psomas , Eftychia Vakaliou

In the game of Matching Pennies, Alice and Bob each hold a penny, and at every tick of the clock they simultaneously display the head or the tail sides of their coins. If they both display the same side, then Alice wins Bob's penny; if they…

Computer Science and Game Theory · Computer Science 2018-02-05 Dusko Pavlovic , Peter-Michael Seidel , Muzamil Yahia

We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…

Combinatorics · Mathematics 2020-02-14 Gal Cohensius , Urban Larsson , Reshef Meir , David Wahlstedt

A decision maker repeatedly chooses one of a finite set of actions. In each period, the decision maker's payoff depends on fixed basic payoff of the chosen action and the frequency with which the action has been chosen in the past. We…

Theoretical Economics · Economics 2024-05-02 Galit Ashkenazi-Golan , Dominik Karos , Ehud Lehrer

We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as…

Data Structures and Algorithms · Computer Science 2010-10-22 Sandor P. Fekete , Tom Kamphans , Nils Schweer

In the classic problem of fair cake-cutting, a single interval ("cake") has to be divided among n agents with different value measures, giving each agent a single sub-interval with a value of at least 1/n of the total. This paper studies a…

Combinatorics · Mathematics 2020-06-19 Erel Segal-Halevi

In this paper we study the problem of the Malicious Maitre d', as described in Peter Winkler's book Mathematical Puzzles: A Connoisseur's Collection. This problem, attributed to computer scientist Rob Pike, involves seating diners around a…

Combinatorics · Mathematics 2022-09-27 Reed Acton , T. Kyle Petersen , Blake Shirman , Daniel Toal

We study the proportional chore division problem where a protocol wants to divide an undesirable object, called chore, among $n$ different players. The goal is to find an allocation such that the cost of the chore assigned to each player be…

Computer Science and Game Theory · Computer Science 2018-05-09 Alireza Farhadi , MohammadTaghi Hajiaghayi

In this article we propose a probabilistic framework in order to study the fair division of a divisible good, e.g., a cake, between n players. Our framework follows the same idea than the ''Full independence model'' used in the study of…

Computational Complexity · Computer Science 2021-08-25 Guillaume Chèze

Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…

Discrete Mathematics · Computer Science 2025-06-27 Denise Graafsma , Bodo Manthey , Alexander Skopalik

We consider Steinhaus cake dividing game.

Metric Geometry · Mathematics 2010-03-31 Alex Ravsky

Quantum resources may provide advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by Referee and played between…

Quantum Physics · Physics 2024-05-16 Saronath Halder , Alexander Streltsov , Manik Banik

We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…

Discrete Mathematics · Computer Science 2017-11-01 Espen Slettnes , Carl Joshua Quines , Shen-Fu Tsai , Jesse Geneson

Spiro, Surya and Zeng (Electron. J. Combin. 2023; arXiv:2207.11272) recently studied a semi-restricted variant of the well-known game Rock, Paper, Scissors; in this variant the game is played for $3n$ rounds, but one of the two players is…

Probability · Mathematics 2024-05-03 Svante Janson

We propose a new method, probabilistic divide-and-conquer, for improving the success probability in rejection sampling. For the example of integer partitions, there is an ideal recursive scheme which improves the rejection cost from…

Probability · Mathematics 2015-11-25 Richard Arratia , Stephen DeSalvo

We present two efficient algorithms that compute the optimal strategy for cop in the game of Cop v.s. Gambler where the gambler's strategy is not optimal but known to the cop. The first algorithm is analogous to Bellman-Ford algorithm for…

Combinatorics · Mathematics 2017-01-11 Shen-Fu Tsai

We propose an online form of the cake cutting problem. This models situations where players arrive and depart during the process of dividing a resource. We show that well known fair division procedures like cut-and-choose and the…

Artificial Intelligence · Computer Science 2010-07-06 Toby Walsh

Motivated by its relation to the length of cutting plane proofs for the Maximum Biclique problem, we consider the following communication game on a given graph G, known to both players. Let K be the maximal number of vertices in a complete…

Computational Complexity · Computer Science 2018-05-30 S. Jukna

A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…

Combinatorics · Mathematics 2020-02-26 Ervin Győri , Gyula Y. Katona , László F. Papp
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