Related papers: Solution of Peter Winkler's Pizza Problem
Wireless secret sharing is crucial to information security in the era of Internet of Things. One method is to utilize the effect of the randomness of the wireless channel in the data link layer to generate the common secret between two…
In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…
We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A…
Envy-free cake-cutting protocols procedurally divide an infinitely divisible good among a set of agents so that no agent prefers another's allocation to their own. These protocols are highly complex and difficult to prove correct. Recently,…
It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the…
Given a rectangle $R$ with area $A$ and a set of areas $L=\{A_1,...,A_n\}$ with $\sum_{i=1}^n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total…
We present an engineered version of the divide-and-conquer algorithm for finding the closest pair of points, within a given set of points in the XY-plane. For this version of the algorithm we show that only two pairwise comparisons are…
The winning rule of billiards is to drive the billiard ball on the table into the designated holes. We try to study the trajectory of the billiard ball, so that we can predict the direction of the ball. For rational slopes, we got cutting…
We consider an application of the mathematical formalism of quantum mechanics (QM) outside physics, namely, to game theory. We present a simple game between macroscopic players, say Alice and Bob (or in a more complex form - Alice, Bob and…
We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…
The $(m,b)$ Maker-Breaker percolation game on $(\mathbb{Z}^2)_p$, introduced by Day and Falgas-Ravry, is played in the following way. Before the game starts, each edge of $\mathbb{Z}^2$ is removed independently with probability $1-p$. After…
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
We consider the following control problem on fair allocation of indivisible goods. Given a set $I$ of items and a set of agents, each having strict linear preference over the items, we ask for a minimum subset of the items whose deletion…
The `no communication' theorem prohibits superluminal communication by showing that any measurement by Alice on an entangled system cannot change the reduced density matrix of Bob's state, and hence the expectation value of any measurement…
For many hard computational problems, simple algorithms that run in time $2^n \cdot n^{O(1)}$ arise, say, from enumerating all subsets of a size-$n$ set. Finding (exponentially) faster algorithms is a natural goal that has driven much of…
We study a new QKD that is different from the scheme proposed by \cite{Ramz2}, though it essentially takes our ground on three-player quantum games and Greenberg-Horne-Zeilinger triplet entangled state (GHZ state) \cite{Gree} is used. In…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Cutting a cake is a metaphor for the problem of dividing a resource (cake) among several agents. The problem becomes non-trivial when the agents have different valuations for different parts of the cake (i.e. one agent may like chocolate…
This paper presents a booby trap game played between a defender and an attacker on a search space, which may be a compact subset of Euclidean space or a network. The defender has several booby traps and chooses where to plant them. The…
In an all-pay auction, only one bidder wins but all bidders must pay the auctioneer. All-pay bidding games arise from attaching a similar bidding structure to traditional combinatorial games to determine which player moves next. In contrast…