相关论文: Position play in carom billiards as a Markov proce…
Lensed billiards are an extension of the notion of billiard dynamical systems obtained by adding a potential function of the form $C1_{\mathcal{A}}$, where $C$ is a real valued constant and $1_{\mathcal{A}}$ is the indicator function of an…
In the Ehrenfest wind tree model, a point particle moves on the plane and collides with randomly placed fixed square obstacles under the usual law of geometric optics. The particle represents the wind and the squares are the trees. We…
The Dependent Chip Model (DCM) is proposed as an alternative to the Independent Chip Model (ICM) usually employed in poker tournament negotiations. DCM constitutes a recursive exploration of a multiplayer Texas hold'em poker game tree…
The progression of a single point in volleyball starts with a serve and then alternates between teams, each team allowed up to three contacts with the ball. Using charted data from the 2022 NCAA Division I women's volleyball season (4,147…
Sports data analytics is a relevant topic in applied statistics that has been growing in importance in recent years. In basketball, a player or team has a hot hand when their performance during a match is better than expected or they are on…
In standard (mathematical) billiards a point particle moves uniformly in a billiard table with elastic reflections off the boundary. We show that in transition from mathematical billiards to physical billiards, where a finite size hard…
Stochastic billiards can be used for approximate sampling from the boundary of a bounded convex set through the Markov Chain Monte Carlo (MCMC) paradigm. This paper studies how many steps of the underlying Markov chain are required to get…
Herein, we introduce and study a new class of discrete random fields designed for quick simulation and covariance inference under inhomogeneous condition. Simulation of these correlated fields can be done in a single pass instead of relying…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
We introduce a variant of Wythoff's Game that we call $m$-Modular Wythoff's Game. In the original Wythoff's Game, players can take a positive number of tokens from one pile, or they can take a positive number of tokens from both piles if…
We consider a dynamic version of sender-receiver games, where the sequence of states follows an irreducible Markov chain observed by the sender. Under mild assumptions, we provide a simple characterization of the limit set of equilibrium…
Markov decision processes (MDP) are a well-established model for sequential decision-making in the presence of probabilities. In robust MDP (RMDP), every action is associated with an uncertainty set of probability distributions, modelling…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
In Parrondo's games, the apparently paradoxical situation occurs where individually losing games combine to win. The basic formulation and definitions of Parrondo's games are described in Harmer et al.. These games have recently gained…
This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for…
Two-player graph games are a fundamental model for reasoning about the interaction of agents. These games are played between two players who move a token along a graph. In bidding games, the players have some monetary budget, and at each…
We study analytically and numerically the classical diffusive process which takes place in a chaotic billiard. This allows to estimate the conditions under which the statistical properties of eigenvalues and eigenfunctions can be described…