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Many-to-many matching with contracts is studied in the framework of revealed preferences. All preferences are described by choice functions that satisfy natural conditions. Under a no-externality assumption individual preferences can be…

计算机科学与博弈论 · 计算机科学 2020-03-05 Daniel Lehmann

When does society eventually learn the truth, or take the correct action, via observational learning? In a general model of sequential learning over social networks, we identify a simple condition for learning dubbed excludability.…

理论经济学 · 经济学 2024-04-05 Navin Kartik , SangMok Lee , Tianhao Liu , Daniel Rappoport

The prevalent deployment of learning from human preferences through reinforcement learning (RLHF) relies on two important approximations: the first assumes that pairwise preferences can be substituted with pointwise rewards. The second…

Evolutionary game theory assumes that individuals maximize their benefits when choosing strategies. However, an alternative perspective proposes that individuals seek to maximize the benefits of others. To explore the relationship between…

物理与社会 · 物理学 2024-05-16 Chaoqian Wang , Attila Szolnoki

Probabilistic control design is founded on the principle that a rational agent attempts to match modelled with an arbitrary desired closed-loop system trajectory density. The framework was originally proposed as a tractable alternative to…

机器学习 · 计算机科学 2023-11-16 Tom Lefebvre

We present a method for using standard techniques from satisfiability checking to automatically verify and discover theorems in an area of economic theory known as ranking sets of objects. The key question in this area, which has important…

人工智能 · 计算机科学 2014-01-17 Christian Geist , Ulle Endriss

We study group decision making with changing preferences as a Markov Decision Process. We are motivated by the increasing prevalence of automated decision-making systems when making choices for groups of people over time. Our main…

多智能体系统 · 计算机科学 2020-11-06 Kshitij Kulkarni , Sven Neth

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask…

机器学习 · 计算机科学 2023-10-31 Xiang Ji , Huazheng Wang , Minshuo Chen , Tuo Zhao , Mengdi Wang

People often interact repeatedly: with relatives, through file sharing, in politics, etc. Many such interactions are reciprocal: reacting to the actions of the other. In order to facilitate decisions regarding reciprocal interactions, we…

计算机科学与博弈论 · 计算机科学 2016-03-01 Gleb Polevoy , Mathijs de Weerdt , Catholijn Jonker

We study the problem of a decision maker who must provide the best possible treatment recommendation based on an experiment. The desirability of the outcome distribution resulting from the policy recommendation is measured through a…

计量经济学 · 经济学 2022-04-06 Anders Bredahl Kock , David Preinerstorfer , Bezirgen Veliyev

The standard rational choice model describes individuals as making choices by selecting the best option from a menu. A wealth of evidence instead suggests that individuals often filter menus into smaller sets - consideration sets - from…

理论经济学 · 经济学 2023-01-16 Tonna Emenuga

In this paper, further extensions of the result of the paper "A successive approximation method in functional spaces for hierarchical optimal control problems and its application to learning, arXiv:2410.20617 [math.OC], 2024" concerning a…

最优化与控制 · 数学 2024-11-26 Getachew K. Befekadu

We select policies for large Markov Decision Processes (MDPs) with compact first-order representations. We find policies that generalize well as the number of objects in the domain grows, potentially without bound. Existing…

人工智能 · 计算机科学 2013-01-07 Sung Wook Yoon , Alan Fern , Robert Givan

Ranking and comparing items is crucial for collecting information about preferences in many areas, from marketing to politics. The Mallows rank model is among the most successful approaches to analyse rank data, but its computational…

统计方法学 · 统计学 2017-04-28 Valeria Vitelli , Øystein Sørensen , Marta Crispino , Arnoldo Frigessi , Elja Arjas

We consider decision-making and game scenarios in which an agent is limited by his/her computational ability to foresee all the available moves towards the future - that is, we study scenarios with short sight. We focus on how short sight…

计算机科学中的逻辑 · 计算机科学 2016-06-27 Chanjuan Liu

Many applications, e.g., Web service composition, complex system design, team formation, etc., rely on methods for identifying collections of objects or entities satisfying some functional requirement. Among the collections that satisfy the…

人工智能 · 计算机科学 2014-01-17 Ganesh Ram Santhanam , Samik Basu , Vasant Honavar

Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the…

信息检索 · 计算机科学 2022-08-09 Mihaela Curmei , Andreas Haupt , Dylan Hadfield-Menell , Benjamin Recht

In this paper, we propose a novel ranking framework for collaborative filtering with the overall aim of learning user preferences over items by minimizing a pairwise ranking loss. We show the minimization problem involves dependent random…

Decision maker's preferences are often captured by some choice functions which are used to rank prospects. In this paper, we consider ambiguity in choice functions over a multi-attribute prospect space. Our main result is a robust…

风险管理 · 定量金融 2018-05-21 William B. Haskell , Wenjie Huang , Huifu Xu

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

机器学习 · 计算机科学 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum