相关论文: Monte Carlo Simulations of 2-Dimensional Quantum G…
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to…
The string susceptibility exponents of dynamically triangulated 2-dimensional surfaces with various topologies, such as a sphere, torus and double-torus, were calculated by the grand-canonical Monte Carlo method. These simulations were made…
Dynamical triangulations of four-dimensional Euclidean quantum gravity give rise to an interesting, numerically accessible model of quantum gravity. We give a simple introduction to the model and discuss two particularly important issues.…
We describe a method of Monte-Carlo simulations of simplicial quantum gravity coupled to matter fields. We concentrate mainly on the problem of implementing effectively the random, dynamical triangulation and building in a detailed-balance…
The dynamically triangulated random surface (DTRS) approach to Euclidean quantum gravity in two dimensions is considered for the case of the elemental building blocks being quadrangles instead of the usually used triangles. The well-known…
We extend a recently proposed real-space renormalization group scheme for dynamical triangulations to situations where the lattice is coupled to continuous scalar fields. Using Monte Carlo simulations in combination with a linear,…
The dynamical triangulations approach to quantum gravity is investigated in detail for the first time in five dimensions. In this case, the most general action that is linear in components of the f-vector has three terms. It was suspected…
We study the fractal structure of the surface in two-dimensional quantum Regge calculus by performing Monte Carlo simulation with up to 200,000 triangles. The result can be compared with the universal scaling function obtained analytically…
We perform Monte Carlo simulations of 2-d dynamically triangulated surfaces coupled to Ising and three--states Potts model matter. By measuring spin-spin correlation functions as a function of the geodesic distance we provide substantial…
Monte Carlo simulations are performed in classical phase space for a one-dimensional quantum harmonic crystal. Symmetrization effects for spinless bosons and fermions are quantified. The algorithm is tested for a range of parameters against…
We provide a hands-on introduction to Monte Carlo simulations in nonperturbative lattice quantum gravity, formulated in terms of Causal Dynamical Triangulations (CDT). We describe explicitly the implementation of Monte Carlo moves and the…
We numerically study a triangulated surface model in R^2 by taking into account a viewpoint of string model. The models are defined by a mapping X from a two-dimensional surface M to R^2, where the mapping X and the metric g of M are the…
Recent models for discrete euclidean quantum gravity incorporate a sum over simplicial triangulations. We describe an algorithm for simulating such models in general dimensions. As illustration we show results from simulations in four…
Monte Carlo simulations are used to investigate the tricritical point properties of a 2d spin fluid. Measurements of the scaling operator distributions are employed in conjunction with a finite-size scaling analysis to locate the…
In this paper we study crumpled surfaces through Monte Carlo Simulations. The crumpled surface is represented by a cluster of spins pointing up and spins pointing down represent the air both inside and around the surface. We follow the time…
We present the results of a set of Monte Carlo simulations of Dynamically Triangulated Random Surfaces embedded in three dimensions with an extrinsic curvature dependent action. We analyze several observables in the crossover regime and…
We present the results of a high statistics Monte Carlo study of a model for four dimensional euclidean quantum gravity based on summing over triangulations. We show evidence for two phases; in one there is a logarithmic scaling on the mean…
Two-dimensional random surfaces are studied numerically by the dynamical triangulation method. In order to generate various kinds of random surfaces, two higher derivative terms are added to the action. The phases of surfaces in the…
A triangulated fixed connectivity surface model is investigated by using the Monte Carlo simulation technique. In order to have the macroscopic surface tension \tau, the vertices on the one-dimensional boundaries are fixed as the edges…
We present an implementation of a Monte Carlo algorithm that generates points randomly and uniformly on a set of arbitrary surfaces. The algorithm is completely general and only requires the geometry modeling software to provide the…