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相关论文: Evolution of Neural Networks to Play the Game of D…

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This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

神经与进化计算 · 计算机科学 2015-11-05 Sebastian Risi , Julian Togelius

Dots-and-Boxes is a popular children's game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the…

历史与综述 · 数学 2020-12-21 Jessica Dickson , Rachel Perrier

We give very simple algorithms for best play in the simplest kind of Dots & Boxes endgames: those that consist entirely of loops and long chains. In every such endgame we compute the margin of victory, assuming both players maximize the…

组合数学 · 数学 2019-07-17 Daniel Allcock

The fields of neural computation and artificial neural networks have developed much in the last decades. Most of the works in these fields focus on implementing and/or learning discrete functions or behavior. However, technical, physical,…

神经与进化计算 · 计算机科学 2016-06-15 Frieder Stolzenburg , Florian Ruh

The emergence of complex networks from evolutionary games is studied occurring when agents are allowed to switch interaction partners. For this purpose a coevolutionary iterated Prisoner's Dilemma game is defined on a random network with…

无序系统与神经网络 · 物理学 2007-05-23 Holger Ebel , Stefan Bornholdt

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…

理论经济学 · 经济学 2025-05-09 Daniele Condorelli , Massimiliano Furlan

Hierarchical networks are prevalent in nature and society, corresponding to groups of actors - animals, humans or even robots - organised according to a pyramidal structure with decision makers at the top and followers at the bottom. While…

物理与社会 · 物理学 2019-01-25 Bálint J. Tóth , Gergely Palla , Enys Mones , Gergő Havadi , Nóra Páll , Péter Pollner , Tamás Vicsek

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

计算机科学与博弈论 · 计算机科学 2019-11-11 Yoav Kolumbus , Gali Noti

This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

机器学习 · 计算机科学 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

人工智能 · 计算机科学 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

There are two important things in science: (A) Finding answers to given questions, and (B) Coming up with good questions. Our artificial scientists not only learn to answer given questions, but also continually invent new questions, by…

机器学习 · 计算机科学 2023-01-02 Vincent Herrmann , Louis Kirsch , Jürgen Schmidhuber

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

计算机科学与博弈论 · 计算机科学 2015-05-13 Dusko Pavlovic

Artificial neural networks are simple and efficient machine learning tools. Defined originally in the traditional setting of simple vector data, neural network models have evolved to address more and more difficulties of complex real world…

神经与进化计算 · 计算机科学 2012-10-26 Marie Cottrell , Madalina Olteanu , Fabrice Rossi , Joseph Rynkiewicz , Nathalie Villa-Vialaneix

Neural algorithmic reasoning aims to capture computations with neural networks by training models to imitate the execution of classical algorithms. While common architectures are expressive enough to contain the correct model in the weight…

机器学习 · 计算机科学 2025-08-14 Gleb Rodionov , Liudmila Prokhorenkova

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

计算机科学与博弈论 · 计算机科学 2023-07-12 E. M. Lorits , E. A. Gubar

Neural networks have long been used to model human intelligence, capturing elements of behavior and cognition, and their neural basis. Recent advancements in deep learning have enabled neural network models to reach and even surpass human…

机器学习 · 计算机科学 2023-03-30 Andrew J. Nam , James L. McClelland

The game of Tetris is an important benchmark for research in artificial intelligence and machine learning. This paper provides a historical account of the algorithmic developments in Tetris and discusses open challenges. Handcrafted…

机器学习 · 计算机科学 2019-05-13 Simón Algorta , Özgür Şimşek

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

机器学习 · 计算机科学 2025-11-27 Eden Saig , Nir Rosenfeld
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