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相关论文: Computing Good Nash Equilibria in Graphical Games

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We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

最优化与控制 · 数学 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…

计算机科学与博弈论 · 计算机科学 2007-05-23 Nicolas Christin , Jens Grossklags , John Chuang

We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and…

计算机科学与博弈论 · 计算机科学 2022-05-10 Veerle Tan-Timmermans , Tobias Harks

This paper proposes a distributed algorithm to find the Nash equilibrium in a class of non-cooperative convex games with partial-decision information. Our method employs a distributed projected gradient play approach alongside consensus…

计算机科学与博弈论 · 计算机科学 2024-12-13 Duong Thuy Anh Nguyen , Duong Tung Nguyen , Angelia Nedić

There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…

计算机科学与博弈论 · 计算机科学 2025-10-01 Sam Ganzfried

In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random…

计算复杂性 · 计算机科学 2011-04-20 Per Austrin , Mark Braverman , Eden Chlamtac

Motivated by the complex dynamics of cooperative and competitive interactions within networked agent systems, multi-cluster games provide a framework for modeling the interconnected goals of self-interested clusters of agents. For this…

Dynamic nonzero sum games are widely used to model multi agent decision making in control, economics, and related fields. Classical methods for computing Nash equilibria, especially in linear quadratic settings, rely on strong structural…

神经与进化计算 · 计算机科学 2026-01-07 Alireza Rezaee

Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functions. Actions are represented as nodes in a graph G, and the payoff…

计算机科学与博弈论 · 计算机科学 2012-07-19 Navin Bhat , Kevin Leyton-Brown

Generalized Nash equilibrium problems with mixed-integer variables constitute an important class of games in which each player solves a mixed-integer optimization problem, where both the objective and the feasible set is parameterized by…

计算机科学与博弈论 · 计算机科学 2025-11-06 Aloïs Duguet , Tobias Harks , Martin Schmidt , Julian Schwarz

In an $\epsilon$-Nash equilibrium, a player can gain at most $\epsilon$ by unilaterally changing his behaviour. For two-player (bimatrix) games with payoffs in $[0,1]$, the best-known$\epsilon$ achievable in polynomial time is 0.3393. In…

计算机科学与博弈论 · 计算机科学 2014-10-02 Argyrios Deligkas , John Fearnley , Rahul Savani , Paul Spirakis

We consider $\epsilon$-equilibria notions for constant value of $\epsilon$ in $n$-player $m$-actions games where $m$ is a constant. We focus on the following question: What is the largest grid size over the mixed strategies such that…

计算机科学与博弈论 · 计算机科学 2017-01-30 Itai Arieli , Yakov Babichenko

A fair gambling is hard to be made between two spatially separated parties without introducing a trusted third party. Here we propose a novel gambling protocol, which enables fair gambling between two distant parties without the help of a…

In this paper, we present a method for finding approximate Nash equilibria in a broad class of reachability games. These games are often used to formulate both collision avoidance and goal satisfaction. Our method is computationally…

系统与控制 · 电气工程与系统科学 2021-03-23 David Fridovich-Keil , Claire J. Tomlin

The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and…

人工智能 · 计算机科学 2014-11-19 Kevin Waugh , J. Andrew Bagnell

Nash equilibrium is a central concept in game theory. Several Nash solvers exist, yet none scale to normal-form games with many actions and many players, especially those with payoff tensors too big to be stored in memory. In this work, we…

计算机科学与博弈论 · 计算机科学 2022-02-07 Ian Gemp , Rahul Savani , Marc Lanctot , Yoram Bachrach , Thomas Anthony , Richard Everett , Andrea Tacchetti , Tom Eccles , János Kramár

Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…

计算机科学与博弈论 · 计算机科学 2022-07-15 Argyrios Deligkas , Michail Fasoulakis , Evangelos Markakis

Nash equilibrium has long been a desired solution concept in multi-player games, especially for those on continuous strategy spaces, which have attracted a rapidly growing amount of interests due to advances in research applications such as…

计算机科学与博弈论 · 计算机科学 2019-10-29 Zehao Dou , Xiang Yan , Dongge Wang , Xiaotie Deng

If a game has a Nash equilibrium with probability values that are either zero or Omega(1) then this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the games whose equilibria…

计算机科学与博弈论 · 计算机科学 2011-02-14 Constantinos Daskalakis , Christos H. Papadimitriou

We investigate strong Nash equilibria in the \emph{max $k$-cut game}, where we are given an undirected edge-weighted graph together with a set $\{1,\ldots, k\}$ of $k$ colors. Nodes represent players and edges capture their mutual…

计算机科学与博弈论 · 计算机科学 2018-10-23 Raffaello Carosi , Simone Fioravanti , Luciano Gualà , Gianpiero Monaco