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As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

软件工程 · 计算机科学 2020-04-07 Michael Cook

Programming is an integral part of computer science discipline. Every day the programming environment is not only rapidly growing but also changing and languages are constantly evolving. Learning of object-oriented paradigm is compulsory in…

编程语言 · 计算机科学 2023-06-06 Muhammad Shoaib Farooq , Taymour zaman Khan

As Artificial Intelligence (AI) increasingly impacts professional practice, there is a growing need to AI-related competencies into higher education curricula. However, research on the implementation of AI education within study programs…

计算机与社会 · 计算机科学 2025-08-22 Johannes Schleiss , Anke Manukjan , Michelle Ines Bieber , Sebastian Lang , Sebastian Stober

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

计算与语言 · 计算机科学 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

Despite the increasing interest in quantum computing, the aspect of development to achieve cost-effective and reliable quantum software applications has been slow. One barrier is the software engineering of quantum programs, which can be…

软件工程 · 计算机科学 2024-08-15 Majid Haghparast , Tommi Mikkonen , Jukka K. Nurminen , Vlad Stirbu

The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…

密码学与安全 · 计算机科学 2018-08-27 Quanyan Zhu , Stefan Rass

Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game…

其他计算机科学 · 计算机科学 2024-01-26 Hugo Jair Escalante Balderas , Isabelle Guyon , Addison Howard , Walter Reade , Sebastien Treguer

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based…

软件工程 · 计算机科学 2025-04-29 Philipp Straubinger , Tim Greller , Gordon Fraser

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Game theory is an established branch of mathematics that offers a rich set of mathematical tools for multi-person strategic decision making that can be used to model the interactions of decision makers in security problems who compete for…

计算机科学与博弈论 · 计算机科学 2019-11-04 Azhar Iqbal , Lachlan J. Gunn , Mingyu Guo , M. Ali Babar , Derek Abbott

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

数据库 · 计算机科学 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…

人机交互 · 计算机科学 2021-04-16 Diogo Cortiz , Newton Calegari , Fabiana Oliveira , Daniel Couto Gatti

The Scrum framework has gained widespread adoption in the industry for its emphasis on collaboration and continuous improvement. However, it has not reached a similar relevance in Software Engineering (SE) curricula. This work reports the…

软件工程 · 计算机科学 2024-04-24 Marco Torchiano , Antonio Vetrò , Riccardo Coppola

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

The reproduction and replication of novel results has become a major issue for a number of scientific disciplines. In computer science and related computational disciplines such as systems biology, the issues closely revolve around the…

软件工程 · 计算机科学 2014-09-17 Tom Crick , Benjamin A. Hall , Samin Ishtiaq

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…

人机交互 · 计算机科学 2019-03-07 Sebastian S. Feger , Sünje Dallmeier-Tiessen , Paweł W. Woźniak , Albrecht Schmidt

In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…

密码学与安全 · 计算机科学 2023-11-29 Sean Loesch , Ryan Hrastich , Jordan Herbert , Ben Drangstveit , Jacob Weber , Mounika Vanamala

The rapid and widespread adoption of Java has created a demand for reliable and reusable mathematical software components to support the growing number of compute-intensive applications now under development, particularly in science and…

数学软件 · 计算机科学 2007-05-23 Ronald F. Boisvert , Jack J. Dongarra , Roldan Pozo , Karin Remington , G. W. Stewart

It is well documented, and has been the topic of much research, that Computer Science courses tend to have higher than average drop out rates at third level. This is a problem that needs to be addressed with urgency but also caution. The…

计算机与社会 · 计算机科学 2018-03-21 Mark Noone , Aidan Mooney