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相关论文: In the beginning was game semantics

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Information Integration is a young and exciting field with enormous research and commercial significance in the new world of the Information Society. It stands at the crossroad of Databases and Artificial Intelligence requiring novel…

人工智能 · 计算机科学 2007-05-23 Yannis Dimopoulos , Antonis Kakas

Main papers on quantum games are written by physicists for physicists, and the inevitable exploitation of physics jargon may create difficulties for mathematicians or economists. Our goal here is to make clear the physical content and to…

最优化与控制 · 数学 2019-09-11 Vassili Kolokoltsov

This paper constructs a cirquent calculus system and proves its soundness and completeness with respect to the semantics of computability logic (see http://www.cis.upenn.edu/~giorgi/cl.html). The logical vocabulary of the system consists of…

计算机科学中的逻辑 · 计算机科学 2013-02-05 Giorgi Japaridze

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Explainability has been an important goal since the early days of Artificial Intelligence. Several approaches for producing explanations have been developed. However, many of these approaches were tightly coupled with the capabilities of…

人工智能 · 计算机科学 2020-03-20 Shruthi Chari , Daniel M. Gruen , Oshani Seneviratne , Deborah L. McGuinness

Adding interaction to logic programming is an essential task. Expressive logics such as linear logic provide a theoretical basis for such a mechanism. Unfortunately, none of the existing linear logic languages can model interactions with…

计算机科学中的逻辑 · 计算机科学 2015-07-19 Keehang Kwon

This short note is a conceptual prologue to the series of articles devoted to the analysis of interrelations between the representation theory (especially, its inverse problems) and the control and games theory.

泛函分析 · 数学 2007-05-23 D. V. Juriev

The article defines the place of business games among all games in general based on the classification by F.G. Junger; it provides critical analysis of existing business games types; it also formulates requirements and lays theoretical…

经济学 · 定量金融 2015-09-07 Boris Bolshakov , Ekaterina Shamaeva , Eugene Popov

Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…

逻辑 · 数学 2014-05-09 Jesse Alama

This paper presents an extension of temporal epistemic logic with operators that quantify over agent strategies. Unlike previous work on alternating temporal epistemic logic, the semantics works with systems whose states explicitly encode…

计算机科学中的逻辑 · 计算机科学 2018-07-13 Xiaowei Huang , Ron van der Meyden

Abstraction logic is a new logic, serving as a foundation of mathematics. It combines features of both predicate logic and higher-order logic: abstraction logic can be viewed both as higher-order logic minus static types as well as…

计算机科学中的逻辑 · 计算机科学 2022-07-13 Steven Obua

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

人工智能 · 计算机科学 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

The class of defeasible logics is only vaguely defined -- it is defined by a few exemplars and the general idea of efficient reasoning with defeasible rules. The recent definition of the defeasible logic $DL(\partial_{||})$ introduced new…

计算机科学中的逻辑 · 计算机科学 2024-05-30 Michael J. Maher

Certain aspects of the explainability of AI systems will be critically discussed. This especially with focus on the feasibility of the task of making every AI system explainable. Emphasis will be given to difficulties related to the…

机器学习 · 计算机科学 2021-12-23 A. -M. Leventi-Peetz , T. Östreich , W. Lennartz , K. Weber

The article suggests a description of a system of tables with a set of special lists absorbing a semantics of data and reflects a fullness of data. It shows how their parallel processing can be constructed based on the descriptions. The…

分布式、并行与集群计算 · 计算机科学 2008-11-03 R. Nuriyev

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

机器学习 · 计算机科学 2018-12-20 Mirko Polato , Fabio Aiolli

{\em Computability logic} (CoL) is a powerful computational model which views computational problems as games played by a machine and its environment. In this paper, we show that CoL naturally supports multiagent programming models with…

人工智能 · 计算机科学 2022-08-09 Keehang Kwon

Contemporary semantic description of logic is based on the ontology of all possible interpretations, an insufficiently clear metaphysical concept. In this article, logic is described as the internal organization of language. Logical…

逻辑 · 数学 2024-08-23 Boris Čulina

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

人工智能 · 计算机科学 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

The rationalizability concept was introduced in \cite{Ber84} and \cite{Pea84} to assess what can be inferred by rational players in a non-cooperative game in the presence of common knowledge. However, this notion can be defined in a number…

计算机科学与博弈论 · 计算机科学 2007-06-13 Krzysztof R. Apt