相关论文: In the beginning was game semantics
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…
We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.
Essentially being an extended abstract of the author's 1998 PhD thesis, this paper introduces an extension of the language of linear logic with a semantics which treats sentences as tasks rather than true/false statements. A resource is…
We aim to accelerate the original vision of the semantic web by revisiting design decisions that have defined the semantic web up until now. We propose a shift in direction that more broadly embraces existing data infrastructure by…
One might think that, once we know something is computable, how efficiently it can be computed is a practical question with little further philosophical importance. In this essay, I offer a detailed case that one would be wrong. In…
This paper surveys main and recent studies on temporal logics in a broad sense by presenting various logic systems, dealing with various time structures, and discussing important features, such as decidability (or undecidability) results,…
In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In…
Recent technological advances have led to unprecedented amounts of generated data that originate from the Web, sensor networks and social media. Analytics in terms of defeasible reasoning - for example for decision making - could provide…
We examine the relationship between Dependence Logic and game logics. A variant of Dynamic Game Logic, called Transition Logic, is developed, and we show that its relationship with Dependence Logic is comparable to the one between…
Logic rules and inference are fundamental in computer science and have been studied extensively. However, prior semantics of logic languages can have subtle implications and can disagree significantly, on even very simple programs,…
This is a theoretical and computational strategy exploration of the visually attractive game IQ-Link. Not all games which are visually appealing are worthy of your time as a puzzlist. This analysis gives a would-be addict some idea of what…
Computational models pervade all branches of the exact sciences and have in recent times also started to prove to be of immense utility in some of the traditionally 'soft' sciences like ecology, sociology and politics. This volume is a…
Theoretical computer science discusses foundational issues about computations. It asks and answers questions such as "What is a computation?", "What is computable?", "What is efficiently computable?","What is information?", "What is…
Technology is currently ubiquitous and is also part of the educational system at all levels. It started with communication technology systems, and later continued with digital competence. Nowadays, although these previous concepts are still…
Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
The focus of these lecture notes is on abstract models and basic ideas and results that relate to the operational semantics of programming languages largely conceived. The approach is to start with an abstract description of the computation…
Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…
A solution concept on a class of transferable utility coalitional games is a multifunction satisfying given criteria of economic rationality. Every solution associates a set of payoff allocations with a coalitional game. This general…
The aim of this of this paper is to study infinite games and to prove formally some properties in this framework. As a consequence we show that the behavior (the madness) of people which leads to speculative crashes or escalation can be…