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Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

In this paper we report the existence of long-range memory in the opening moves of a chronologically ordered set of chess games using an extensive chess database. We used two mapping rules to build discrete time series and analyzed them…

数据分析、统计与概率 · 物理学 2013-10-08 Ana L. Schaigorodsky , Juan I. Perotti , Orlando V. Billoni

This paper addresses the critical need for online action representation, which is essential for various applications like rehabilitation, surveillance, etc. The task can be defined as representation of actions as soon as they happen in a…

计算机视觉与模式识别 · 计算机科学 2024-05-21 Vishnu S Nair , Sneha Sree , Jayaraj Joseph , Mohanasankar Sivaprakasam

In this paper we describe a new method for detecting and counting a repeating object in an image. While the method relies on a fairly sophisticated deformable part model, unlike existing techniques it estimates the model parameters in an…

计算机视觉与模式识别 · 计算机科学 2019-04-16 Inbar Huberman , Raanan Fattal

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

计算机科学与博弈论 · 计算机科学 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…

机器学习 · 统计学 2017-11-07 Emilie Kaufmann , Wouter Koolen

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

人工智能 · 计算机科学 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

Mixture models are well-established learning approaches that, in computer vision, have mostly been applied to inverse or ill-defined problems. However, they are general-purpose divide-and-conquer techniques, splitting the input space into…

计算机视觉与模式识别 · 计算机科学 2020-04-21 Ali Varamesh , Tinne Tuytelaars

Symbolic regression encompasses a family of search algorithms that aim to discover the best fitting function for a set of data without requiring an a priori specification of the model structure. The most successful and commonly used…

神经与进化计算 · 计算机科学 2025-08-20 Bogdan Burlacu

For years security machine learning research has promised to obviate the need for signature based detection by automatically learning to detect indicators of attack. Unfortunately, this vision hasn't come to fruition: in fact, developing…

密码学与安全 · 计算机科学 2017-03-01 Joshua Saxe , Konstantin Berlin

Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an…

机器学习 · 计算机科学 2019-08-27 Sun-Yu Gordon Chi

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Search is a key service within constraint programming systems, and it demands the restoration of previously accessed states during the exploration of a search tree. Restoration proceeds either bottom-up within the tree to roll back…

编程语言 · 计算机科学 2016-02-05 Yong Lin , Martin Henz

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

人工智能 · 计算机科学 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

Although deep reinforcement learning methods can learn effective policies for challenging problems such as Atari games and robotics tasks, algorithms are complex, and training times are often long. This study investigates how Evolution…

机器学习 · 计算机科学 2024-07-25 Annie Wong , Jacob de Nobel , Thomas Bäck , Aske Plaat , Anna V. Kononova

Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study…

物理与社会 · 物理学 2013-12-19 Juan I. Perotti , Hang-Hyun Jo , Ana L. Schaigorodsky , Orlando V. Billoni

Pattern spotting consists of searching in a collection of historical document images for occurrences of a graphical object using an image query. Contrary to object detection, no prior information nor predefined class is given about the…

计算机视觉与模式识别 · 计算机科学 2019-06-21 Ignacio Úbeda , Jose M. Saavedra , Stéphane Nicolas , Caroline Petitjean , Laurent Heutte

Aiming to improve the checkerboard corner detection robustness against the images with poor quality, such as lens distortion, extreme poses, and noise, we propose a novel detection algorithm which can maintain high accuracy on inputs under…

计算机视觉与模式识别 · 计算机科学 2023-02-13 Ben Chen , Caihua Xiong , Qi Zhang

Evolutionary algorithms have been frequently used for dynamic optimization problems. With this paper, we contribute to the theoretical understanding of this research area. We present the first computational complexity analysis of…

数据结构与算法 · 计算机科学 2015-04-27 Frank Neumann , Carsten Witt

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

多智能体系统 · 计算机科学 2025-05-20 Natalia Koliou , George Vouros