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相关论文: Dealing With Curious Players in Secure Networks

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We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

形式语言与自动机理论 · 计算机科学 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study…

计算机与社会 · 计算机科学 2023-09-18 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

Correctness is an emergent property of systems where exposing error is cheaper than committing it. In dynamic, low-trust environments, autonomous AI agents benefit from delegating work to sub-agents, yet correctness cannot be assured…

计算机科学与博弈论 · 计算机科学 2025-12-03 David Shi , Kevin Joo

This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

计算机与社会 · 计算机科学 2019-03-12 Valdemar Švábenský , Jan Vykopal

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

计算机与社会 · 计算机科学 2017-12-11 Valdemar Švábenský , Jan Vykopal

Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…

人机交互 · 计算机科学 2019-07-24 Sam Scholefield , Lynsay A. Shepherd

Modern distributed communication networks like the Internet and censorship-resistant networks (also a part of the Internet) are characterized by nodes (users) interconnected with one another via communication links. In this regard, the…

密码学与安全 · 计算机科学 2011-04-05 Ranjan Pal , Pan Hui

We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…

计算机科学与博弈论 · 计算机科学 2012-09-19 Ryan Tatko , Christopher Griffin

Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…

软件工程 · 计算机科学 2013-12-24 Farn Wang , Jung-Hsuan Wu , Sven Schewe , Chung-Hao Huang

We define cheat sensitive cryptographic protocols between mistrustful parties as protocols which guarantee that, if either cheats, the other has some nonzero probability of detecting the cheating. We give an example of an unconditionally…

量子物理 · 物理学 2009-10-31 Lucien Hardy , Adrian Kent

Security questions are one of the mechanisms used to recover passwords. Strong answers to security questions (i.e. high entropy) are hard for attackers to guess or obtain using social engineering techniques (e.g. monitoring of social…

密码学与安全 · 计算机科学 2017-09-26 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Network analysis is currently used in a myriad of contexts: from identifying potential drug targets to predicting the spread of epidemics and designing vaccination strategies, and from finding friends to uncovering criminal activity.…

数据分析、统计与概率 · 物理学 2010-04-28 R. Guimera , M. Sales-Pardo

In this work, we introduce a game-theoretic model that assesses the cyber-security risk of cloud networks and informs security experts on the optimal security strategies. Our approach combines game theory, combinatorial optimization, and…

最优化与控制 · 数学 2024-04-17 Gabriele Dragotto , Amine Boukhtouta , Andrea Lodi , Mehdi Taobane

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…

密码学与安全 · 计算机科学 2022-05-03 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

Consider a set of clients in a broadcast network, each of which holds a subset of packets in the ground set X. In the (coded) cooperative data exchange problem, the clients need to recover all packets in X by exchanging coded packets over a…

信息论 · 计算机科学 2015-10-06 Anoosheh Heidarzadeh , Alex Sprintson

In the inference attacks studied in Quantitative Information Flow (QIF), the attacker typically tries to interfere with the system in the attempt to increase its leakage of secret information. The defender, on the other hand, typically…

密码学与安全 · 计算机科学 2018-05-22 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

This paper studies a two-player game in which the players face uncertainty regarding the nature of their partner. In this variation of the standard Prisoner's Dilemma, players may encounter an 'honest' type who always cooperates.…

理论经济学 · 经济学 2025-09-12 Georgy Lukyanov , David Li

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test…

计算机与社会 · 计算机科学 2015-04-10 Haewoon Kwak , Jeremy Blackburn , Seungyeop Han

In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…

计算机科学与博弈论 · 计算机科学 2021-12-06 Brian Hu Zhang , Tuomas Sandholm