相关论文: Surface Triangulation -- The Metric Approach
We obtain improved local well-posedness results for the Lorentzian timelike minimal surface equation. In dimension $d=3$, for a surface of arbitrary co-dimension, we show a gain of $1/3$ derivative regularity compared to a generic equation…
Spherical Whittle--Mat\'ern Gaussian random fields are considered as solutions to fractional elliptic stochastic partial differential equations on the sphere. Approximation is done with surface finite elements. While the non-fractional part…
A piecewise flat Finsler metric on a triangulated surface $M$ is a metric whose restriction to any triangle is a flat triangle in some Minkowski space with straight edges. One of the main purposes of this work is to study the properties of…
We develop efficient numerical integration methods for computing an integral whose integrand is a product of a smooth function and the Gaussian function with a small standard deviation. Traditional numerical integration methods applied to…
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…
We propose a new sampling-based approach for approximate inference in filtering problems. Instead of approximating conditional distributions with a finite set of states, as done in particle filters, our approach approximates the…
We study an integrable equation whose solutions define a triad of one-forms describing a surface with Gaussian curvature -1. We identify a local group of diffeomorphisms that preserve these solutions and establish conserved quantities. From…
This work is motivated by two problems: 1) The approach of manifolds and spaces by triangulations. 2) The complexity growth in sequences of polyhedra. Considering both problems as related, new criteria and methods for approximating smooth…
Natural objects can be subject to various transformations yet still preserve properties that we refer to as invariants. Here, we use definitions of affine invariant arclength for surfaces in R^3 in order to extend the set of existing…
Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…
Interesting data often concentrate on low dimensional smooth manifolds inside a high dimensional ambient space. Random projections are a simple, powerful tool for dimensionality reduction of such data. Previous works have studied bounds on…
This work analyzes the convergence of a class of smoothing-based gradient descent methods when applied to optimization problems. In particular, Gaussian smoothing is employed to define a nonlocal gradient that reduces high-frequency noise,…
For a family of quasi-arithmetic means satisfying certain smoothness condition we majorize the speed of convergence of the iterative sequence of self-mappings having a mean on each entry, described in the definition of Gaussian product, to…
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the…
We investigate actions for dynamically triangulated random surfaces that consist of a gaussian or area term plus the {\it modulus} of the gaussian curvature and compare their behavior with both gaussian plus extrinsic curvature and…
In this paper we study the problem, posed by Troyanov, of prescribing the Gaussian curvature under a conformal change of the metric on surfaces with conical singularities. Such geometrical problem can be reduced to the solvability of a…
3D Gaussian Splatting (3DGS) has emerged as a leading technique for novel view synthesis, demonstrating exceptional rendering efficiency. \replaced[]{Well-reconstructed surfaces can be characterized by low configurational entropy, where…
How does one generalize differential geometric constructs such as curvature of a manifold to the discrete world of graphs and other combinatorial structures? This problem carries significant importance for analyzing models of discrete…
We solve the problem of best approximation by partial isometries of given rank to an arbitrary rectangular matrix, when the distance is measured in any unitarily invariant norm. In the case where the norm is strictly convex, we parametrize…