相关论文: Dancing links
In areas as diverse as contemporary art, play structures, climbing equipment, and modular construction toys, we see the presence of building block-like polyhedral complexes, which are generalizations of the pieces in the game Tetris. We…
Hashing is a common technique used in data processing, with a strong impact on the time and resources spent on computation. Hashing also affects the applicability of theoretical results that often assume access to (unrealistic)…
In many problems, the inputs arrive over time, and must be dealt with irrevocably when they arrive. Such problems are online problems. A common method of solving online problems is to first solve the corresponding linear program, and then…
We present space-efficient parallel strategies for two fundamental combinatorial search problems, namely, backtrack search and branch-and-bound, both involving the visit of an $n$-node tree of height $h$ under the assumption that a node can…
We consider the number of domino tilings of an odd-by-odd rectangle that leave one hole. This problem is equivalent to the number of near-perfect matchings of the odd-by-odd rectangular grid. For any particular position of the vacancy on…
We consider the problem of revealing a small hidden lattice from the knowledge of a low-rank sublattice modulo a given sufficiently large integer -- the {\em Hidden Lattice Problem}. A central motivation of study for this problem is the…
Link prediction problem has increasingly become prominent in many domains such as social network analyses, bioinformatics experiments, transportation networks, criminal investigations and so forth. A variety of techniques has been developed…
We consider two basic algorithmic problems concerning tuples of (skew-)symmetric matrices. The first problem asks to decide, given two tuples of (skew-)symmetric matrices $(B_1, \dots, B_m)$ and $(C_1, \dots, C_m)$, whether there exists an…
We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…
In this expository paper, we show how to use the Douglas-Rachford algorithm as a successful heuristic for finding magic squares. The Douglas-Rachford algorithm is an iterative projection method for solving feasibility problems. Although its…
Stencil computations are widely used to simulate the change of state of physical systems across a multidimensional grid over multiple timesteps. The state-of-the-art techniques in this area fall into three groups: cache-aware tiled looping…
The classical Domino problem asks whether there exists a tiling in which none of the forbidden patterns given as input appear. In this paper, we consider the aperiodic version of the Domino problem: given as input a family of forbidden…
In this article, we present a trick around Fibonacci numbers which can be found in several magic books. It consists in computing quickly the sum of the successive terms of a Fibonacci-like sequence. We give explanations and extensions of…
We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…
We consider the problem of solving packing/covering LPs online, when the columns of the constraint matrix are presented in random order. This problem has received much attention and the main focus is to figure out how large the right-hand…
A matching algorithm for the identification of backbones in percolation problems is introduced. Using this procedure, percolation backbones are studied in two- to five-dimensional systems containing 1.7x10^7 sites, two orders of magnitude…
Consider the following Online Boolean Matrix-Vector Multiplication problem: We are given an $n\times n$ matrix $M$ and will receive $n$ column-vectors of size $n$, denoted by $v_1,\ldots,v_n$, one by one. After seeing each vector $v_i$, we…
Many clustering problems in computer vision and other contexts are also classification problems, where each cluster shares a meaningful label. Subspace clustering algorithms in particular are often applied to problems that fit this…
This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…
Algorithms for extracting hydrologic features and properties from digital elevation models (DEMs) are challenged by large datasets, which often cannot fit within a computer's RAM. Depression filling is an important preconditioning step to…