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From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

物理与社会 · 物理学 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Kaining Ying , Hengrui Hu , Siyu Ren , Jiamu Li , Fengjiao Chen , Ziwen Wang , Xuezhi Cao , Xunliang Cai , Henghui Ding

A World Model is a compressed spatial and temporal representation of a real world environment that allows one to train an agent or execute planning methods. However, world models are typically trained on observations from the real world…

机器学习 · 计算机科学 2024-10-28 Fabio Ferreira , Moreno Schlageter , Raghu Rajan , Andre Biedenkapp , Frank Hutter

In this work, we introduce a self-supervised behavior cloning transformer for text games, which are challenging benchmarks for multi-step reasoning in virtual environments. Traditionally, Behavior Cloning Transformers excel in such tasks…

计算与语言 · 计算机科学 2023-12-11 Ruoyao Wang , Peter Jansen

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…

计算机科学与博弈论 · 计算机科学 2023-03-02 Willem Röpke , Carla Groenland , Roxana Rădulescu , Ann Nowé , Diederik M. Roijers

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…

机器学习 · 计算机科学 2024-11-01 Tomas Rigaux , Hisashi Kashima

How do sequence models represent their decision-making process? Prior work suggests that Othello-playing neural network learned nonlinear models of the board state (Li et al., 2023). In this work, we provide evidence of a closely related…

机器学习 · 计算机科学 2023-09-11 Neel Nanda , Andrew Lee , Martin Wattenberg

In many environments only a tiny subset of all states yield high reward. In these cases, few of the interactions with the environment provide a relevant learning signal. Hence, we may want to preferentially train on those high-reward states…

Robust travel time predictions are of prime importance in managing any transportation infrastructure, and particularly in rail networks where they have major impacts both on traffic regulation and passenger satisfaction. We aim at…

机器学习 · 计算机科学 2023-12-22 Farid Arthaud , Guillaume Lecoeur , Alban Pierre

Trajectory planning in autonomous driving is highly dependent on predicting the emergent behavior of other road users. Learning-based methods are currently showing impressive results in simulation-based challenges, with transformer-based…

机器学习 · 计算机科学 2024-08-08 Lars Ullrich , Alex McMaster , Knut Graichen

Despite the remarkable success of transformer architectures in natural language processing, their scalability limitations remain poorly understood through systematic empirical analysis. This paper presents the first comprehensive…

机器学习 · 计算机科学 2026-05-18 Mahdi Naser Moghadasi , Faezeh Ghaderi

World models power some of the most efficient reinforcement learning algorithms. In this work, we showcase that they can be harnessed for continual learning - a situation when the agent faces changing environments. World models typically…

In many multi-agent systems, agents interact repeatedly and are expected to settle into stable, rational behavior over time. Yet in practice, behavior often drifts, and detecting such deviations in real time remains an open challenge. We…

计算机科学与博弈论 · 计算机科学 2026-05-25 Etienne Gauthier , Francis Bach , Michael I. Jordan

The sequence form, owing to its compact and holistic strategy representation, has demonstrated significant efficiency in computing normal-form perfect equilibria for two-player extensive-form games with perfect recall. Nevertheless, the…

计算机科学与博弈论 · 计算机科学 2025-11-19 Yuqing Hou , Yiyin Cao , Chuangyin Dang , Yong Wang

LLM agents are known to deviate from Nash equilibria in strategic interactions, but nobody has looked inside the model to understand why, or asked whether the deviation can be reversed. We do both. Working with four open-source models…

计算机科学与博弈论 · 计算机科学 2026-05-05 Paraskevas V. Lekeas , Giorgos Stamatopoulos

Tracking objects in three-dimensional space is critical for autonomous driving. To ensure safety while driving, the tracker must be able to reliably track objects across frames and accurately estimate their states such as velocity and…

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally…

机器学习 · 计算机科学 2023-06-27 Muning Wen , Runji Lin , Hanjing Wang , Yaodong Yang , Ying Wen , Luo Mai , Jun Wang , Haifeng Zhang , Weinan Zhang

A continuously measured quantum system with multiple jump channels gives rise to a stochastic process described by random jump times and random emitted symbols, representing each jump channel. While much is known about the waiting time…

量子物理 · 物理学 2023-06-21 Gabriel T. Landi

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…