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A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…

adap-org · 物理学 2009-10-30 Makoto Taiji , Takashi Ikegami

Graph Transformers (GTs) have recently demonstrated remarkable performance across diverse domains. By leveraging attention mechanisms, GTs are capable of modeling long-range dependencies and complex structural relationships beyond local…

机器学习 · 计算机科学 2025-06-06 Jiachen Tang , Zhonghao Wang , Sirui Chen , Sheng Zhou , Jiawei Chen , Jiajun Bu

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

计算机视觉与模式识别 · 计算机科学 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

In the pursuit of natural language understanding, there has been a long standing interest in tracking state changes throughout narratives. Impressive progress has been made in modeling the state of transaction-centric dialogues and…

计算与语言 · 计算机科学 2021-06-04 Ruochen Zhang , Carsten Eickhoff

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

Over the past few years, research on deep graph learning has shifted from static graphs to temporal graphs in response to real-world complex systems that exhibit dynamic behaviors. In practice, temporal graphs are formalized as an ordered…

机器学习 · 计算机科学 2024-10-30 Jintang Li , Ruofan Wu , Xinzhou Jin , Boqun Ma , Liang Chen , Zibin Zheng

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of…

人工智能 · 计算机科学 2019-03-04 Jared Markowitz , Ryan W. Gardner , Ashley J. Llorens

World modelling is essential for understanding and predicting the dynamics of complex systems by learning both spatial and temporal dependencies. However, current frameworks, such as Transformers and selective state-space models like…

人工智能 · 计算机科学 2025-03-03 Li Nanbo , Firas Laakom , Yucheng Xu , Wenyi Wang , Jürgen Schmidhuber

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

密码学与安全 · 计算机科学 2018-01-19 Vivek Shandilya , Sajjan Shiva

A natural approach for reinforcement learning is to predict future rewards by unrolling a neural network world model, and to backpropagate through the resulting computational graph to learn a policy. However, this method often becomes…

机器学习 · 计算机科学 2024-02-13 Michel Ma , Tianwei Ni , Clement Gehring , Pierluca D'Oro , Pierre-Luc Bacon

When large language models (LLMs) are asked to perform certain tasks, how can we be sure that their learned representations align with reality? We propose a domain-agnostic framework for systematically evaluating distribution shifts in LLMs…

计算与语言 · 计算机科学 2024-10-01 Tanush Chopra , Michael Li , Jacob Haimes

Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game,…

人工智能 · 计算机科学 2022-09-27 Michael DeLeo , Erhan Guven

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

人工智能 · 计算机科学 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

In this work we study how explicit world-modeling objectives affect the internal representations and downstream capability of Transformers across different training stages. We use a controlled 2x2x2 Rubik's Cube and ask: (1) how does…

机器学习 · 计算机科学 2025-12-04 Prakhar Gupta , Henry Conklin , Sarah-Jane Leslie , Andrew Lee

Given a large number of homogeneous players that are distributed across three possible states, we consider the problem in which these players have to control their transition rates, while minimizing a cost. The optimal transition rates are…

系统与控制 · 计算机科学 2018-02-13 Leonardo Stella , Dario Bauso

Entity tracking (ET), the ability to keep track of states, is a fundamental skill that underlies complex reasoning. An increasing amount of work investigates how transformer language models (LMs) solve entity binding $\textit{without}$…

计算与语言 · 计算机科学 2026-05-29 Zilu Tang , Qiao Zhao , Gabriel Franco , Derry Wijaya , Aaron Mueller , Sebastian Schuster , Najoung Kim

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…