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Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

计算机视觉与模式识别 · 计算机科学 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

人机交互 · 计算机科学 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…

人机交互 · 计算机科学 2019-05-01 Julian Steil , Inken Hagestedt , Michael Xuelin Huang , Andreas Bulling

Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries. Among…

图形学 · 计算机科学 2025-07-08 Shuo Xin , Haiyu Wang , Sai Qian Zhang

Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…

人机交互 · 计算机科学 2022-05-05 Elena Arabadzhiyska , Cara Tursun , Hans-Peter Seidel , Piotr Didyk

Deep neural networks exhibit excellent performance in computer vision tasks, but their vulnerability to real-world adversarial attacks, achieved through physical objects that can corrupt their predictions, raises serious security concerns…

计算机视觉与模式识别 · 计算机科学 2025-09-10 Giulio Rossolini , Alessandro Biondi , Giorgio Buttazzo

We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require…

计算机视觉与模式识别 · 计算机科学 2025-07-17 Michele Mazzamuto , Antonino Furnari , Yoichi Sato , Giovanni Maria Farinella

Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…

计算机视觉与模式识别 · 计算机科学 2019-07-11 Anjith George

Adversarial patches exemplify the tangible manifestation of the threat posed by adversarial attacks on Machine Learning (ML) models in real-world scenarios. Robustness against these attacks is of the utmost importance when designing…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Bilel Tarchoun , Quazi Mishkatul Alam , Nael Abu-Ghazaleh , Ihsen Alouani

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably…

人机交互 · 计算机科学 2022-01-20 Yu Feng , Nathan Goulding-Hotta , Asif Khan , Hans Reyserhove , Yuhao Zhu

Although deep learning-based visual tracking methods have made significant progress, they exhibit vulnerabilities when facing carefully designed adversarial attacks, which can lead to a sharp decline in tracking performance. To address this…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Long Xu , Peng Gao , Wen-Jia Tang , Fei Wang , Ru-Yue Yuan

Gaze-tracking is a novel way of interacting with computers which allows new scenarios, such as enabling people with motor-neuron disabilities to control their computers or doctors to interact with patient information without touching screen…

人工智能 · 计算机科学 2020-10-13 Jatin Sharma , Jon Campbell , Pete Ansell , Jay Beavers , Christopher O'Dowd

Eye tracking is handled as one of the key technologies for applications that assess and evaluate human attention, behavior, and biometrics, especially using gaze, pupillary, and blink behaviors. One of the challenges with regard to the…

计算机视觉与模式识别 · 计算机科学 2021-07-14 Efe Bozkir , Ali Burak Ünal , Mete Akgün , Enkelejda Kasneci , Nico Pfeifer

Recent developments in hardware, computer graphics, and AI may soon enable AR/VR head-mounted displays (HMDs) to become everyday devices like smartphones and tablets. Eye trackers within HMDs provide a special opportunity for such setups as…

计算机视觉与模式识别 · 计算机科学 2025-07-17 Mengdi Wang , Efe Bozkir , Enkelejda Kasneci

Eye tracking has become an essential human-machine interaction modality for providing immersive experience in numerous virtual and augmented reality (VR/AR) applications desiring high throughput (e.g., 240 FPS), small-form, and enhanced…

Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many…

计算机视觉与模式识别 · 计算机科学 2024-01-02 Esther Enhui Ye , John Enzhou Ye , Joseph Ye , Jacob Ye , Runzhou Ye

The advent and growing popularity of Virtual Reality (VR) and Mixed Reality (MR) solutions have revolutionized the way we interact with digital platforms. The cutting-edge gaze-controlled typing methods, now prevalent in high-end models of…

人机交互 · 计算机科学 2024-09-13 Hanqiu Wang , Zihao Zhan , Haoqi Shan , Siqi Dai , Max Panoff , Shuo Wang

Following the recent initiatives for the democratization of AI, deep fake generators have become increasingly popular and accessible, causing dystopian scenarios towards social erosion of trust. A particular domain, such as biological…

计算机视觉与模式识别 · 计算机科学 2021-05-21 Ilke Demir , Umur A. Ciftci

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

计算机视觉与模式识别 · 计算机科学 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

We present a new and accurate approach for gaze estimation on consumer computing devices. We take advantage of continued strides in the quality of user-facing cameras found in e.g., smartphones, laptops, and desktops - 4K or greater in…

人机交互 · 计算机科学 2026-03-23 Taejun Kim , Vimal Mollyn , Riku Arakawa , Chris Harrison
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