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Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces. Here, the efficacy of forces diminishes with distance: a vertex can effectively only influence other vertices in…

数据结构与算法 · 计算机科学 2020-08-27 Stefan Zellmann , Martin Weier , Ingo Wald

RGB-Thermal (RGB-T) object tracking receives more and more attention due to the strongly complementary benefits of thermal information to visible data. However, RGB-T research is limited by lacking a comprehensive evaluation platform. In…

计算机视觉与模式识别 · 计算机科学 2018-05-24 Chenglong Li , Xinyan Liang , Yijuan Lu , Nan Zhao , Jin Tang

Ray tracing algorithm simulates the physical movements of a huge amount of rays to render a high quality image, in which the tracing procedure for each ray can be implemented in parallel. By leveraging the inherent parallelism of quantum…

量子物理 · 物理学 2022-03-30 Xi Lu , Hongwei Lin

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray…

分布式、并行与集群计算 · 计算机科学 2022-03-10 Yuhao Zhu

Ray tracing has been typically known as a graphics rendering method capable of producing highly realistic imagery and visual effects generated by computers. More recently the performance improvements in Graphics Processing Units (GPUs) have…

分布式、并行与集群计算 · 计算机科学 2023-05-15 Vinh Pham Van , Juan Fumero , Athanasios Stratikopoulos , Florin Blanaru , Christos Kotselidis

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

分布式、并行与集群计算 · 计算机科学 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

This paper presents a real-time face recognition system using kinect sensor. The algorithm is implemented on GPU using opencl and significant speed improvements are observed. We use kinect depth image to increase the robustness and reduce…

计算机视觉与模式识别 · 计算机科学 2015-04-09 Narmada Naik , G. N Rathna

Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their usage was limited to offline rendering because of memory and computational…

图形学 · 计算机科学 2021-12-21 Mikhail Derevyannykh

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Cost-effective machine vision systems dedicated to real-time and accurate face detection and recognition in public places are crucial for many modern applications. However, despite their high performance, which could be reached using…

计算机视觉与模式识别 · 计算机科学 2025-05-08 Asma Baobaid , Mahmoud Meribout

NVidia RTX platform has been changing and extending the possibilities for real time Computer Graphics applications. It is the first time in history that retail graphics cards have full hardware support for ray tracing primitives. It still a…

图形学 · 计算机科学 2020-06-23 Vinicius da Silva , Luiz Velho

Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…

图形学 · 计算机科学 2021-02-04 Nikolaus Binder , Sascha Fricke , Alexander Keller

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

Multi-object tracking (MOT) is a challenging practical problem for vision based applications. Most recent approaches for MOT use precomputed detections from models such as Faster RCNN, performing fine-tuning of bounding boxes and…

计算机视觉与模式识别 · 计算机科学 2020-11-10 Parthesh Soni , Falak Shah , Nisarg Vyas

Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on…

图形学 · 计算机科学 2015-05-25 Toshiya Hachisuka

Genetic Programming (GP) is a computationally intensive technique which also has a high degree of natural parallelism. Parallel computing architectures have become commonplace especially with regards Graphics Processing Units (GPU). Hence,…

分布式、并行与集群计算 · 计算机科学 2016-01-05 Darren M. Chitty

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

计算几何 · 计算机科学 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

The high degree of parallelism and relatively complicated synchronization mechanisms in GPUs make writing correct kernels difficult. Data races pose one such concurrency correctness challenge, and therefore, effective methods of detecting…

编程语言 · 计算机科学 2021-11-25 Sagnik Dey , Mayant Mukul , Parth Sharma , Swarnendu Biswas

Limits on power dissipation have pushed CPUs to grow in parallel processing capabilities rather than clock rate, leading to the rise of "manycore" or GPU-like processors. In order to achieve the best performance, applications must be able…

Searching for sources of electromagnetic emission in spectral-line radio astronomy interferometric data is a computationally intensive process. Parallel programming techniques and High Performance Computing hardware may be used to improve…

天体物理仪器与方法 · 物理学 2015-07-20 Stefan Westerlund , Christopher Harris