English

RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing

Distributed, Parallel, and Cluster Computing 2022-03-10 v2 Graphics

Abstract

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing hardware in recent GPUs for acceleration. We show that a naive mapping under-exploits the ray tracing hardware. We propose two performance optimizations, query scheduling and query partitioning, to tame the inefficiencies. Experimental results show 2.2X -- 65.0X speedups over existing neighbor search libraries on GPUs. The code is available at https://github.com/horizon-research/rtnn.

Keywords

Cite

@article{arxiv.2201.01366,
  title  = {RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing},
  author = {Yuhao Zhu},
  journal= {arXiv preprint arXiv:2201.01366},
  year   = {2022}
}
R2 v1 2026-06-24T08:40:20.130Z