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While Large Language Models (LLMs) can generate fluent text, producing high-quality creative stories remains challenging. Reinforcement Learning (RL) offers a promising solution but faces two critical obstacles: designing reliable reward…

人工智能 · 计算机科学 2026-01-13 Zhaoyan Li , Hang Lei , Yujia Wang , Lanbo Liu , Hao Liu , Liang Yu

Optimizing reranking in advertising feeds is a constrained combinatorial problem, requiring simultaneous maximization of platform revenue and preservation of user experience. Recent generative ranking methods enable listwise optimization…

信息检索 · 计算机科学 2026-03-05 Chenfei Li , Hantao Zhao , Weixi Yao , Ruiming Huang , Rongrong Lu , Geng Tian , Dongying Kong

The standard formulation of Reinforcement Learning lacks a practical way of specifying what are admissible and forbidden behaviors. Most often, practitioners go about the task of behavior specification by manually engineering the reward…

机器学习 · 计算机科学 2022-06-22 Julien Roy , Roger Girgis , Joshua Romoff , Pierre-Luc Bacon , Christopher Pal

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables physics-based characters to learn and explore motor skills…

图形学 · 计算机科学 2021-04-01 Li-Ke Ma , Zeshi Yang , Xin Tong , Baining Guo , KangKang Yin

Large language models generate fluent texts and can follow natural language instructions to solve a wide range of tasks without task-specific training. Nevertheless, it is notoriously difficult to control their generation to satisfy the…

计算与语言 · 计算机科学 2023-06-09 Wangchunshu Zhou , Yuchen Eleanor Jiang , Ethan Wilcox , Ryan Cotterell , Mrinmaya Sachan

Large language models (LLMs) have demonstrated strong code generation capabilities, yet the runtime performance of generated code is not guaranteed, and there have been few attempts to train LLMs using runtime performance as a reward in the…

机器学习 · 计算机科学 2026-02-13 Ryo Mikasa , Shun-ichiro Hayashi , Daichi Mukunoki , Tetsuya Hoshino , Takahiro Katagiri

Class-conditioning offers a direct means to control a Generative Adversarial Network (GAN) based on a discrete input variable. While necessary in many applications, the additional information provided by the class labels could even be…

计算机视觉与模式识别 · 计算机科学 2022-03-17 Mohamad Shahbazi , Martin Danelljan , Danda Pani Paudel , Luc Van Gool

Recently, reinforcement learning models have achieved great success, mastering complex tasks such as Go and other games with higher scores than human players. Many of these models store considerable data on the tasks and achieve high…

神经与进化计算 · 计算机科学 2019-12-10 Hanten Chang , Katsuya Futagami

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

机器学习 · 计算机科学 2020-06-18 Sam Snodgrass , Anurag Sarkar

Constrained Reinforcement Learning (CRL) aims to optimize decision-making policies under constraint conditions, making it highly applicable to safety-critical domains such as autonomous driving, robotics, and power grid management. However,…

机器学习 · 计算机科学 2026-02-16 Wentao Xu , Zhongming Yao , Weihao Li , Zhenghang Song , Yumeng Song , Tianyi Li , Yushuai Li

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Tianyi Yan , Wencheng Han , Xia Zhou , Xueyang Zhang , Kun Zhan , Cheng-zhong Xu , Jianbing Shen

Recently, a large number of data sources opened up by informatization intensify the data heterogeneity, the faster speed of data generation and the gradual implementation of data regulations limit the storage time of data. In personalized…

分布式、并行与集群计算 · 计算机科学 2025-02-03 Sixing Tan , Xianmin Liu

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Reinforcement learning has become an essential algorithm for generating complex robotic behaviors. However, to learn such behaviors, it is necessary to design a reward function that describes the task, which often consists of multiple…

机器人学 · 计算机科学 2025-01-10 Yu Ishihara , Noriaki Takasugi , Kotaro Kawakami , Masaya Kinoshita , Kazumi Aoyama

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

机器学习 · 计算机科学 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

人工智能 · 计算机科学 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

Recent generative adversarial networks (GANs) are able to generate impressive photo-realistic images. However, controllable generation with GANs remains a challenging research problem. Achieving controllable generation requires semantically…

机器学习 · 计算机科学 2021-05-04 Grigorios G Chrysos , Jean Kossaifi , Zhiding Yu , Anima Anandkumar

Model information can be used to predict future trajectories, so it has huge potential to avoid dangerous region when implementing reinforcement learning (RL) on real-world tasks, like autonomous driving. However, existing studies mostly…

机器人学 · 计算机科学 2021-03-08 Haitong Ma , Jianyu Chen , Shengbo Eben Li , Ziyu Lin , Yang Guan , Yangang Ren , Sifa Zheng

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain…

计算机视觉与模式识别 · 计算机科学 2025-11-27 Nate Gillman , Charles Herrmann , Michael Freeman , Daksh Aggarwal , Evan Luo , Deqing Sun , Chen Sun

Optimal control methods provide solutions to safety-critical problems but easily become intractable. Control Barrier Functions (CBFs) have emerged as a popular technique that facilitates their solution by provably guaranteeing safety,…

系统与控制 · 电气工程与系统科学 2025-02-21 Ehsan Sabouni , H. M. Sabbir Ahmad , Vittorio Giammarino , Christos G. Cassandras , Ioannis Ch. Paschalidis , Wenchao Li