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The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

人工智能 · 计算机科学 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Artificial Intelligence (AI) is reshaping many societal domains, raising critical questions about its risks, benefits, and the potential misalignment between public and academic perspectives. This study examines how the general public…

计算机与社会 · 计算机科学 2026-05-05 Philipp Brauner , Felix Glawe , Gian Luca Liehner , Luisa Vervier , Martina Ziefle

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

人机交互 · 计算机科学 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

This study explores whether labeling AI as "trustworthy" or "reliable" influences user perceptions and acceptance of automotive AI technologies. Using a one-way between-subjects design, the research involved 478 online participants who were…

人机交互 · 计算机科学 2025-07-15 John Dorsch , Ophelia Deroy

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

人工智能 · 计算机科学 2013-12-16 Marlos C. Machado

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

人工智能 · 计算机科学 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

Consumers are generally resistant to Artificial Intelligence (AI) involvement in moral decision-making, perceiving moral agency as requiring uniquely human traits. This research investigates whether consumers might instead accept AIs in the…

人机交互 · 计算机科学 2026-03-25 Greg Nyilasy , Abraham Ryan Ade Putra Hito , Jennifer Overbeck , Brock Bastian , Darren W. Dahl

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

The increasing prevalence of Artificial Intelligence (AI) in safety-critical contexts such as air-traffic control leads to systems that are practical and efficient, and to some extent explainable to humans to be trusted and accepted. The…

计算机与社会 · 计算机科学 2023-06-28 Sabine Theis , Sophie Jentzsch , Fotini Deligiannaki , Charles Berro , Arne Peter Raulf , Carmen Bruder

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

人工智能 · 计算机科学 2021-05-10 Kostas Karpouzis , George Tsatiris

This study investigates whether demographic factors shape adoption and attitudes among employees toward artificial intelligence (AI) technologies at work. Building on an extended Unified Theory of Acceptance and Use of Technology (UTAUT),…

计算机与社会 · 计算机科学 2025-10-20 Diana Wolfe , Matt Price , Alice Choe , Fergus Kidd , Hannah Wagner

In recent years, Artificial intelligence products and services have been offered potential users as pilots. The acceptance intention towards artificial intelligence is greatly influenced by the experience with current AI products and…

计算机与社会 · 计算机科学 2023-06-27 Minsang Yi , Hanbyul Choi

Contemporary artificial intelligence (AI) development largely centers on rational decision-making, valued for its measurability and suitability for objective evaluation. Yet in real-world contexts, an intelligent agent's decisions are…

人工智能 · 计算机科学 2025-08-27 Chiu-Chou Lin

Purpose: The rapid integration of artificial intelligence (AI) systems like ChatGPT, Claude AI, etc., has a deep impact on how work is done. Predicting how AI will reshape work requires understanding not just its capabilities, but how it is…

综合经济学 · 经济学 2025-10-30 Peeyush Agarwal , Harsh Agarwal , Akshat Rana

In recent years, there has been a growing recognition of the need to incorporate lay-people's input into the governance and acceptability assessment of AI usage. However, how and why people judge acceptability of different AI use cases…

计算机与社会 · 计算机科学 2025-06-02 Jimin Mun , Wei Bin Au Yeong , Wesley Hanwen Deng , Jana Schaich Borg , Maarten Sap

Profiling gamers provides critical insights for adaptive game design, behavioral understanding, and digital well-being. This study proposes an integrated, data-driven framework that combines psychological measures, behavioral analytics, and…

人机交互 · 计算机科学 2025-10-14 Moona Kanwal , Muhammad Sami Siddiqui , Syed Anael Ali

We present the last of a series of three academic essays which deal with the question of how and why to build a generalized player model. We propose that a general player model needs parameters for subjective experience of play, including:…

人机交互 · 计算机科学 2016-07-20 Benjamin Ultan Cowley , Darryl Charles

Behavioral scientists have classically documented aversion to algorithmic decision aids, from simple linear models to AI. Sentiment, however, is changing and possibly accelerating AI helper usage. AI assistance is, arguably, most valuable…

人工智能 · 计算机科学 2023-07-28 Nikolos Gurney , John H. Miller , David V. Pynadath

This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…

多智能体系统 · 计算机科学 2025-06-24 Pavel Malinovskiy