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Owning to the unremitting efforts by a few institutes, significant progress has recently been made in designing superhuman AIs in No-limit Texas Hold'em (NLTH), the primary testbed for large-scale imperfect-information game research.…

机器学习 · 计算机科学 2021-12-15 Kai Li , Hang Xu , Enmin Zhao , Zhe Wu , Junliang Xing

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove…

We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

计算机科学与博弈论 · 计算机科学 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

Nash Equilibrium (NE) is the canonical solution concept of game theory, which provides an elegant tool to understand the rationalities. Though mixed strategy NE exists in any game with finite players and actions, computing NE in two- or…

计算机科学与博弈论 · 计算机科学 2024-05-07 Xinrun Wang , Chang Yang , Shuxin Li , Pengdeng Li , Xiao Huang , Hau Chan , Bo An

We introduce a variant of the classic poker game blackjack -- the continuous blackjack. We study the Nash Equilibrium as well as the case where players deviate from it. We then pivot to the study of a large class of adaptive strategies and…

计算机科学与博弈论 · 计算机科学 2022-03-24 Mu Zhao

We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike…

计算机科学与博弈论 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm

In an $\epsilon$-Nash equilibrium, a player can gain at most $\epsilon$ by unilaterally changing his behaviour. For two-player (bimatrix) games with payoffs in $[0,1]$, the best-known$\epsilon$ achievable in polynomial time is 0.3393. In…

计算机科学与博弈论 · 计算机科学 2014-10-02 Argyrios Deligkas , John Fearnley , Rahul Savani , Paul Spirakis

In practical applications, decision-makers with heterogeneous dynamics may be engaged in the same decision-making process. This motivates us to study distributed Nash equilibrium seeking for games in which players are mixed-order (first-…

最优化与控制 · 数学 2022-09-05 Maojiao Ye , Lei Ding , Jizhao Yin

This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…

分布式、并行与集群计算 · 计算机科学 2021-11-16 Ziqin Chen , Ji Ma , Shu Liang , Li Li

In socio-technical multi-agent systems, deception exploits privileged information to induce false beliefs in "victims," keeping them oblivious and leading to outcomes detrimental to them or advantageous to the deceiver. We consider…

系统与控制 · 电气工程与系统科学 2025-07-08 Michael Tang , Umar Javed , Xudong Chen , Miroslav Krstic , Jorge I. Poveda

Systems of competing agents can often be modeled as games. Assuming rationality, the most likely outcomes are given by an equilibrium (e.g. a Nash equilibrium). In many practical settings, games are influenced by context, i.e. additional…

机器学习 · 计算机科学 2024-06-13 Daniel McKenzie , Howard Heaton , Qiuwei Li , Samy Wu Fung , Stanley Osher , Wotao Yin

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…

计算机科学与博弈论 · 计算机科学 2024-07-23 Constantinos Daskalakis , Noah Golowich , Nika Haghtalab , Abhishek Shetty

In this paper, the problem of finding a Nash equilibrium of a multi-player game is considered. The players are only aware of their own cost functions as well as the action space of all players. We develop a relatively fast algorithm within…

系统与控制 · 计算机科学 2017-05-09 Farzad Salehisadaghiani , Lacra Pavel

This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each player has an expectation-valued objective function depending on its local strategy and the aggregate of all players' strategies. We propose…

最优化与控制 · 数学 2022-05-17 Tongyu Wang , Peng Yi , Jie Chen

In \emph{bandwidth allocation games} (BAGs), the strategy of a player consists of various demands on different resources. The player's utility is at most the sum of these demands, provided they are fully satisfied. Every resource has a…

计算机科学与博弈论 · 计算机科学 2018-07-10 Maximilian Drees , Matthias Feldotto , Sören Riechers , Alexander Skopalik

AI researchers have long focused on poker-like games as a testbed for environments characterized by multi-player dynamics, imperfect information, and reasoning under uncertainty. While recent breakthroughs have matched elite human play at…

人工智能 · 计算机科学 2026-05-04 Richard Dewey , Janos Botyanszki , Ciamac C. Moallemi , Andrew T. Zheng

We study the problem of computing an $\epsilon$-Nash equilibrium in repeated games. Earlier work by Borgs et al. [2010] suggests that this problem is intractable. We show that if we make a slight change to their model---modeling the players…

计算机科学与博弈论 · 计算机科学 2015-03-24 Joseph Y. Halpern , Rafael Pass , Lior Seeman

Noncooperative games with uncertain payoffs have been classically studied under the expected-utility theory framework, which relies on the strong assumption that agents behave rationally. However, simple experiments on human decision makers…

计算机科学与博弈论 · 计算机科学 2025-08-14 Ashok Krishnan K. S. , Hélène Le Cadre , Ana Bušić

Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has…

计算机科学与博弈论 · 计算机科学 2021-02-19 Sam Ganzfried