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Situation assessment in Real-Time Strategy (RTS) games is crucial for understanding decision-making in complex adversarial environments. However, existing methods remain limited in processing multi-dimensional feature information and…

机器学习 · 计算机科学 2025-01-08 Yanqing Ye , Weilong Yang , Kai Qiu , Jie Zhang

In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

计算机科学与博弈论 · 计算机科学 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu

Large Language Models (LLMs) are increasingly being deployed as autonomous agents in real-world environments. As these deployments scale, multi-agent interactions become inevitable, making it essential to understand strategic behavior in…

机器学习 · 计算机科学 2025-10-10 Marta Emili Garcia Segura , Stephen Hailes , Mirco Musolesi

Strategic classification studies the problem where self-interested individuals or agents manipulate their response to obtain favorable decision outcomes made by classifiers, typically turning to dishonest actions when they are less costly…

机器学习 · 计算机科学 2026-05-07 Ziyuan Huang , Lina Alkarmi , Mingyan Liu

Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…

计算机科学与博弈论 · 计算机科学 2021-04-26 Abhishek N. Kulkarni , Jie Fu

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…

人工智能 · 计算机科学 2025-02-19 Shenghui Chen , Ruihan Zhao , Sandeep Chinchali , Ufuk Topcu

We explore the capability of evolution strategies to train an agent with a policy based on a transformer architecture in a reinforcement learning setting. We performed experiments using OpenAI's highly parallelizable evolution strategy to…

机器学习 · 计算机科学 2025-07-31 Matyáš Lorenc , Roman Neruda

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

系统与控制 · 计算机科学 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

We study the problem of adapting to a known sub-rational opponent during online play while remaining robust to rational opponents. We focus on large imperfect-information (zero-sum) games, which makes it impossible to inspect the whole game…

计算机科学与博弈论 · 计算机科学 2025-02-11 David Milec , Vojtěch Kovařík , Viliam Lisý

Learning algorithms are essential for the applications of game theory in a networking environment. In dynamic and decentralized settings where the traffic, topology and channel states may vary over time and the communication between agents…

机器学习 · 计算机科学 2011-03-15 Quanyan Zhu , Hamidou Tembine , Tamer Basar

Reinforcement learning solutions have great success in the 2-player general sum setting. In this setting, the paradigm of Opponent Shaping (OS), in which agents account for the learning of their co-players, has led to agents which are able…

机器学习 · 计算机科学 2023-12-27 Alexandra Souly , Timon Willi , Akbir Khan , Robert Kirk , Chris Lu , Edward Grefenstette , Tim Rocktäschel

In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…

计算机科学与博弈论 · 计算机科学 2025-08-26 Mandar Datar , Yann Dujardin

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Accurately predicting opponents' behavior from interactions is a fundamental capability for large language model (LLM)-based agents in multi-agent and game-theoretic environments. Existing approaches often entangle opponent modeling with…

人工智能 · 计算机科学 2026-05-11 Shiyue Cao , Pei Xu , Likun Yang , Lei Cui , Xiaotang Chen , Kaiqi Huang

We present a new autoencoder-type architecture that is trainable in an unsupervised mode, sustains both generation and inference, and has the quality of conditional and unconditional samples boosted by adversarial learning. Unlike previous…

计算机视觉与模式识别 · 计算机科学 2017-11-07 Dmitry Ulyanov , Andrea Vedaldi , Victor Lempitsky

We analyze, both analytically and numerically, the self-organization of a system of "selfish" adaptive agents playing an arbitrary iterated pairwise game (defined by a 2X2 payoff matrix). Examples of possible games to play are: the…

物理与社会 · 物理学 2009-11-10 H. Fort , S. Viola

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

种群与进化 · 定量生物学 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto

We examine the tuning of cooperative behavior in repeated multi-agent games using an analytically tractable, continuous-time, nonlinear model of opinion dynamics. Each modeled agent updates its real-valued opinion about each available…

物理与社会 · 物理学 2021-11-24 Shinkyu Park , Anastasia Bizyaeva , Mari Kawakatsu , Alessio Franci , Naomi Ehrich Leonard

This paper investigates a reach-avoid game between two players with damped double integrator dynamics. An optimal state-feedback strategy is derived using a differential game framework combined with geometric analysis. To facilitate the…

系统与控制 · 电气工程与系统科学 2026-02-20 Mengxin Lyu , Ruiliang Deng , Zongying Shi , Yisheng Zhong

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

密码学与安全 · 计算机科学 2018-01-19 Vivek Shandilya , Sajjan Shiva