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Recent studies have shown that novel collective behaviors emerge in complex systems due to higher-order interactions. However, the way in which the structural correlations of these interactions shape such behaviors remains a significant gap…

物理与社会 · 物理学 2026-03-02 Kaloyan Danovski , Sandro Meloni , Michele Starnini

Generating multi-instrument music from symbolic music representations is an important task in Music Information Retrieval (MIR). A central but still largely unsolved problem in this context is musically and acoustically informed control in…

声音 · 计算机科学 2023-09-22 Ben Maman , Johannes Zeitler , Meinard Müller , Amit H. Bermano

This paper studies the prediction of chord progressions for jazz music by relying on machine learning models. The motivation of our study comes from the recent success of neural networks for performing automatic music composition. Although…

机器学习 · 计算机科学 2019-11-13 Tristan Carsault , Andrew McLeod , Philippe Esling , Jérôme Nika , Eita Nakamura , Kazuyoshi Yoshii

Musical features and descriptors could be coarsely divided into three levels of complexity. The bottom level contains the basic building blocks of music, e.g., chords, beats and timbre. The middle level contains concepts that emerge from…

声音 · 计算机科学 2018-06-14 Anna Aljanaki , Mohammad Soleymani

In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a…

机器学习 · 计算机科学 2023-11-27 Jayeon Yi , Sungho Lee , Kyogu Lee

MIDI performances are generally expedient in performance research and music information retrieval, and even more so if they can be connected to a score. This connection is usually established by means of alignment, linking either notes or…

声音 · 计算机科学 2025-05-09 Silvan Peter , Patricia Hu , Gerhard Widmer

Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

人机交互 · 计算机科学 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

While graphical models for continuous data (Gaussian graphical models) and discrete data (Ising models) have been extensively studied, there is little work on graphical models linking both continuous and discrete variables (mixed data),…

机器学习 · 统计学 2016-08-22 Jie Cheng , Tianxi Li , Elizaveta Levina , Ji Zhu

Music contains hierarchical structures beyond beats and measures. While hierarchical structure annotations are helpful for music information retrieval and computer musicology, such annotations are scarce in current digital music databases.…

声音 · 计算机科学 2022-09-22 Junyan Jiang , Daniel Chin , Yixiao Zhang , Gus Xia

We present a computational assessment system that promotes the learning of basic rhythmic patterns. The system is capable of generating multiple rhythmic patterns with increasing complexity within various cycle lengths. For a generated…

多媒体 · 计算机科学 2021-09-10 Noel Alben , Ranjani H. G

In the age of music streaming platforms, the task of automatically tagging music audio has garnered significant attention, driving researchers to devise methods aimed at enhancing performance metrics on standard datasets. Most recent…

声音 · 计算机科学 2024-02-26 Vassilis Lyberatos , Spyridon Kantarelis , Edmund Dervakos , Giorgos Stamou

Recent years have witnessed the success of deep learning on the visual sound separation task. However, existing works follow similar settings where the training and testing datasets share the same musical instrument categories, which to…

多媒体 · 计算机科学 2022-03-28 Xinchi Zhou , Dongzhan Zhou , Wanli Ouyang , Hang Zhou , Ziwei Liu , Di Hu

Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior,…

机器人学 · 计算机科学 2026-04-06 Siwei Ju , Jan Tauberschmidt , Oleg Arenz , Peter van Vliet , Jan Peters

Inferring user preferences from the historical feedback of users is a valuable problem in recommender systems. Conventional approaches often rely on the assumption that user preferences in the feedback data are equivalent to the real user…

信息检索 · 计算机科学 2025-05-07 Hangtong Xu , Yuanbo Xu , Chaozhuo Li , Fuzhen Zhuang

Instrumental variables have proven useful, in particular within the social sciences and economics, for making inference about the causal effect of a random variable, B, on another random variable, C, in the presence of unobserved…

统计方法学 · 统计学 2012-06-26 Roland R. Ramsahai

Music preferences are strongly shaped by the cultural and socio-economic background of the listener, which is reflected, to a considerable extent, in country-specific music listening profiles. Previous work has already identified several…

信息检索 · 计算机科学 2021-02-08 Markus Schedl , Christine Bauer , Wolfgang Reisinger , Dominik Kowald , Elisabeth Lex

Quantitative analysis of commonalities and differences between recorded music performances is an increasingly common task in computational musicology. A typical scenario involves manual annotation of different recordings of the same piece…

多媒体 · 计算机科学 2020-09-28 Thassilo Gadermaier , Gerhard Widmer

Robotic agents must adopt existing social conventions in order to be effective teammates. These social conventions, such as driving on the right or left side of the road, are arbitrary choices among optimal policies, but all agents on a…

人工智能 · 计算机科学 2020-10-09 Mycal Tucker , Yilun Zhou , Julie Shah

In the pursuit of developing expressive music performance models using artificial intelligence, this paper introduces DExter, a new approach leveraging diffusion probabilistic models to render Western classical piano performances. In this…

音频与语音处理 · 电气工程与系统科学 2024-06-24 Huan Zhang , Shreyan Chowdhury , Carlos Eduardo Cancino-Chacón , Jinhua Liang , Simon Dixon , Gerhard Widmer

We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most…

人工智能 · 计算机科学 2012-09-25 Petr Baudiš , Josef Moudřík