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High-fidelity reconstruction of surgical scene is a fundamentally crucial task to support many applications, such as intra-operative navigation and surgical education. However, most existing methods assume the ideal surgical scenarios -…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Qian Li , Shuojue Yang , Daiyun Shen , Jimmy Bok Yan So , Jing Qin , Yueming Jin

3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation to model motion…

计算机视觉与模式识别 · 计算机科学 2024-11-25 Shaojie Ma , Yawei Luo , Wei Yang , Yi Yang

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a standard skeleton…

Skeleton-based action recognition is widely utilized in sensor systems including human-computer interaction and intelligent surveillance. Nevertheless, current sensor devices typically generate sparse skeleton data as discrete coordinates,…

计算机视觉与模式识别 · 计算机科学 2026-03-19 Yuhan Chen , Yicui Shi , Guofa Li , Liping Zhang , Jie Li , Jiaxin Gao , Wenbo Chu

While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Diwen Wan , Yuxiang Wang , Ruijie Lu , Gang Zeng

Rigid-bodied robots often lack compliance needed to adapt to unstructured environments, while fully soft robots, though highly adaptable, struggle with scalability and load capacity. In nature, musculoskeletal systems balance strength and…

计算工程、金融与科学 · 计算机科学 2026-05-29 Hiroki Kobayashi , Yuki Takaha , Changyoung Yuhn , Yuki Sato , Sunao Tomita , Atsushi Kawamoto , Tsuyoshi Nomura

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Guangan Jiang , Tianzi Zhang , Dong Li , Zhenjun Zhao , Haoang Li , Mingrui Li , Hongyu Wang

We propose a reduced-space elasto-dynamic solver that is well suited for augmenting rigged character animations with secondary motion. At the core of our method is a novel deformation subspace based on Linear Blend Skinning that overcomes…

Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…

计算机视觉与模式识别 · 计算机科学 2019-07-31 Carlos Caetano , Jessica Sena , François Brémond , Jefersson A. dos Santos , William Robson Schwartz

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great…

计算机视觉与模式识别 · 计算机科学 2024-01-30 Mengtian Li , Shengxiang Yao , Zhifeng Xie , Keyu Chen

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in…

图形学 · 计算机科学 2020-07-07 Zhan Xu , Yang Zhou , Evangelos Kalogerakis , Chris Landreth , Karan Singh

Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet…

计算机视觉与模式识别 · 计算机科学 2021-11-09 Pengfei Zhang , Cuiling Lan , Wenjun Zeng , Junliang Xing , Jianru Xue , Nanning Zheng

Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current…

图形学 · 计算机科学 2021-10-13 Jing Ma , Jin Wang , Jituo Li , Dongliang Zhang

Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing. Methods built on skinning rely on weight functions that distribute the influence of…

图形学 · 计算机科学 2025-02-07 Ana Dodik , Vincent Sitzmann , Justin Solomon , Oded Stein

Combining accurate geometry with rich semantics has been proven to be highly effective for language-guided robotic manipulation. Existing methods for dynamic scenes either fail to update in real-time or rely on additional depth sensors for…

机器人学 · 计算机科学 2024-10-22 Yu Sheng , Runfeng Lin , Lidian Wang , Quecheng Qiu , YanYong Zhang , Yu Zhang , Bei Hua , Jianmin Ji

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computationally expensive. Building on DeformableGS, we introduce…

图形学 · 计算机科学 2026-03-31 Allen Tu , Haiyang Ying , Alex Hanson , Yonghan Lee , Tom Goldstein , Matthias Zwicker

We present a novel approach for photorealistic robot simulation that integrates 3D Gaussian Splatting as a drop-in renderer within vectorized physics simulators such as IsaacGym. This enables unprecedented speed -- exceeding 100,000 steps…

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape…

计算机视觉与模式识别 · 计算机科学 2026-05-26 Yumeng He , Xiaoying Wang , Peihao Li , Yanjia Huang , Joe Masterjohn , Jiajun Wu , Leonidas Guibas , Yin Yang , Ying Jiang , Chenfanfu Jiang

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Jongmin Park , Minh-Quan Viet Bui , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

Recently, with the development of Neural Radiance Fields and Gaussian Splatting, 3D reconstruction techniques have achieved remarkably high fidelity. However, the latent representations learnt by these methods are highly entangled and lack…

计算机视觉与模式识别 · 计算机科学 2025-04-28 Shuyi Jiang , Qihao Zhao , Hossein Rahmani , De Wen Soh , Jun Liu , Na Zhao