English

RigNet: Neural Rigging for Articulated Characters

Graphics 2020-07-07 v2 Computer Vision and Pattern Recognition

Abstract

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

Keywords

Cite

@article{arxiv.2005.00559,
  title  = {RigNet: Neural Rigging for Articulated Characters},
  author = {Zhan Xu and Yang Zhou and Evangelos Kalogerakis and Chris Landreth and Karan Singh},
  journal= {arXiv preprint arXiv:2005.00559},
  year   = {2020}
}

Comments

SIGGRAPH 2020. Project page https://zhan-xu.github.io/rig-net/

R2 v1 2026-06-23T15:14:56.759Z