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Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian…

计算机视觉与模式识别 · 计算机科学 2026-01-27 Ting-Hsun Chi , Chu-Rong Chen , Chi-Tun Hsu , Hsuan-Ting Lin , Sheng-Yu Huang , Cheng Sun , Yu-Chiang Frank Wang

3D Gaussian Splatting is crucial for real-time novel view synthesis due to its efficiency and ability to render photorealistic images. However, building a 3D Gaussian is guided solely by photometric loss, which can result in inconsistencies…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Quan Tran , Tuan Dang

In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between…

计算机视觉与模式识别 · 计算机科学 2024-05-20 Pengzhi Li , Chengshuai Tang , Qinxuan Huang , Zhiheng Li

Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geometric abstraction, semantic preservation, and discrete color…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Yi-Chuan Huang , Jiewen Chan , Hao-Jen Chien , Yu-Lun Liu

360$^{\circ}$ panoramas are a rich medium, yet notoriously difficult to visualize in the 2D image plane. We explore how intelligent rotations of a spherical image may enable content-aware projection with fewer perceptible distortions.…

计算机视觉与模式识别 · 计算机科学 2018-08-14 Bo Xiong , Kristen Grauman

Image segmentation is to extract meaningful objects from a given image. For degraded images due to occlusions, obscurities or noises, the accuracy of the segmentation result can be severely affected. To alleviate this problem, prior…

计算机视觉与模式识别 · 计算机科学 2021-04-01 Daoping Zhang , Lok Ming Lui

Image triangulation, the practice of decomposing images into triangles, deliberately employs simplification to create an abstracted representation. While triangulating an image is a relatively simple process, difficulties arise when…

计算几何 · 计算机科学 2024-08-30 Olivia Laske , Lori Ziegelmeier

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method,…

计算机视觉与模式识别 · 计算机科学 2024-09-18 Marko Mihajlovic , Sergey Prokudin , Siyu Tang , Robert Maier , Federica Bogo , Tony Tung , Edmond Boyer

Generative image models can produce convincingly real images, with plausible shapes, textures, layouts and lighting. However, one domain in which they perform notably poorly is in the synthesis of transparent objects, which exhibit…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Yue Yin , Enze Tao , Dylan Campbell

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface…

图形学 · 计算机科学 2026-05-14 Mae Younes , Adnane Boukhayma

We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…

计算机视觉与模式识别 · 计算机科学 2025-03-17 Xuanqi Zhang , Jieun Lee , Chris Joslin , Wonsook Lee

Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the scene is simple. We propose a representation that goes…

计算机视觉与模式识别 · 计算机科学 2025-12-17 Victor Rong , Jan Held , Victor Chu , Daniel Rebain , Marc Van Droogenbroeck , Kiriakos N. Kutulakos , Andrea Tagliasacchi , David B. Lindell

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in…

机器人学 · 计算机科学 2024-11-26 Haoang Li , Xiangqi Meng , Xingxing Zuo , Zhe Liu , Hesheng Wang , Daniel Cremers

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no…

计算机视觉与模式识别 · 计算机科学 2024-07-31 Sara Sabour , Lily Goli , George Kopanas , Mark Matthews , Dmitry Lagun , Leonidas Guibas , Alec Jacobson , David J. Fleet , Andrea Tagliasacchi

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Zheng Zhang , Wenbo Hu , Yixing Lao , Tong He , Hengshuang Zhao

Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Tamir Cohen , Leo Segre , Shay Shomer-Chai , Shai Avidan , Hadar Averbuch-Elor

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

图形学 · 计算机科学 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

Scene parsing is a technique that consist on giving a label to all pixels in an image according to the class they belong to. To ensure a good visual coherence and a high class accuracy, it is essential for a scene parser to capture image…

计算机视觉与模式识别 · 计算机科学 2013-06-13 Pedro H. O. Pinheiro , Ronan Collobert

In this paper we describe a new technique to generate and use surfels for rendering of highly complex, polygonal 3D scenes in real time. The basic idea is to approximate complex parts of the scene by rendering a set of points (surfels). The…

图形学 · 计算机科学 2013-07-02 Claudius Jähn

Feed-forward 3D Gaussian Splatting methods have achieved impressive reconstruction quality for autonomous driving scenes, yet they entangle scene geometry with transient appearance properties such as lighting, weather, and time of day. This…

计算机视觉与模式识别 · 计算机科学 2026-04-07 Quentin Herau , Tianshuo Xu , Depu Meng , Jiezhi Yang , Chensheng Peng , Spencer Sherk , Yihan Hu , Wei Zhan