English

3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

Graphics 2025-01-16 v1 Computer Vision and Pattern Recognition

Abstract

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

Keywords

Cite

@article{arxiv.2501.08370,
  title  = {3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering},
  author = {Meenakshi Krishnan and Liam Fowl and Ramani Duraiswami},
  journal= {arXiv preprint arXiv:2501.08370},
  year   = {2025}
}

Comments

ICASSP 2025: Workshop on Generative Data Augmentation for Real-World Signal Processing Applications

R2 v1 2026-06-28T21:06:25.541Z