相关论文: Understanding the Use of a Large Language Model-Po…
The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in…
As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…
Large Vision-Language Models (LVLMs) demonstrate a promising direction for assisting individuals with blindness or low-vision (BLV). Yet, measuring their true utility in real-world scenarios is challenging because evaluating whether their…
People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…
Multimodal large language models (MLLMs) are changing how Blind and Low Vision (BLV) people access visual information. Unlike traditional visual interpretation tools that only provide descriptions, MLLM-enabled applications offer…
For individuals with blindness or low vision (BLV), navigating complex environments can pose serious risks. Large Vision-Language Models (LVLMs) show promise for generating scene descriptions, but their effectiveness for BLV users remains…
This paper explores the effectiveness of Multimodal Large Language models (MLLMs) as assistive technologies for visually impaired individuals. We conduct a user survey to identify adoption patterns and key challenges users face with such…
Navigation presents a significant challenge for persons with visual impairments (PVI). While traditional aids such as white canes and guide dogs are invaluable, they fall short in delivering detailed spatial information and precise guidance…
Large multimodal models (LMMs) have enabled new AI-powered applications that help people with visual impairments (PVI) receive natural language descriptions of their surroundings through audible text. We investigated how this emerging…
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…
Large Language Models (LLMs) are rapidly becoming integral to a wide range of tools, tasks, and problem-solving processes, especially in software development. Originally designed for natural language processing tasks such as text…
Following the recent popularity of Large Language Models (LLMs), several attempts have been made to extend them to the visual domain. From having a visual assistant that could guide us through unfamiliar environments to generative models…
Over the last decade there has been considerable research into how artificial intelligence (AI), specifically computer vision, can assist people who are blind or have low-vision (BLV) to understand their environment. However, there has been…
Multimodal large language models (MLLMs) have been integrated into visual interpretation applications to support Blind and Low Vision (BLV) users because of their accuracy and ability to provide rich, human-like interpretations. However,…
Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and low vision people in social VR. We designed accessible cues…
Blind and Low Vision (BLV) people have adopted AI-powered visual interpretation applications to address their daily needs. While these applications have been helpful, prior work has found that users remain unsatisfied by their frequent…
While there is no replacement for the learned expertise, devotion, and social benefits of a guide dog, there are cases in which a robot navigation assistant could be helpful for individuals with blindness or low vision (BLV). This study…
Video content remains largely inaccessible to blind and low-vision (BLV) users. To address this, we introduce a prototype that leverages a multimodal agent - powered by a novel conversational architecture using a multimodal large language…
Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…
Large Language Models (LLMs) are becoming ubiquitous to create intelligent virtual assistants that assist users in interacting with a system, as exemplified in marketing. Although LLMs have been discussed in Modeling & Simulation (M&S), the…