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Visual storytelling is the task of generating stories based on a sequence of images. Inspired by the recent works in neural generation focusing on controlling the form of text, this paper explores the idea of generating these stories in…

计算与语言 · 计算机科学 2019-06-18 Shrimai Prabhumoye , Khyathi Raghavi Chandu , Ruslan Salakhutdinov , Alan W Black

User interface personalization enhances digital efficiency, usability, and accessibility. However, in user-driven setups, limited support for identifying and evaluating worthwhile opportunities often leads to underuse. We explore a…

人机交互 · 计算机科学 2026-03-20 Sérgio Alves , Carlos Duarte , Kyle Montague , Tiago Guerreiro

Personalized dialogue generation aims to leverage persona profiles and dialogue history to generate persona-relevant and consistent responses. Mainstream models typically rely on token-level language model training with persona dialogue…

计算与语言 · 计算机科学 2025-11-14 Guanrong Li , Xinyu Liu , Zhen Wu , Xinyu Dai

User simulation is an emerging interdisciplinary topic with multiple critical applications in the era of Generative AI. It involves creating an intelligent agent that mimics the actions of a human user interacting with an AI system,…

人工智能 · 计算机科学 2026-04-22 Krisztian Balog , ChengXiang Zhai

Prior efforts to create an autonomous computer system capable of predicting what a human being is thinking or feeling from facial expression data have been largely based on outdated, inaccurate models of how emotions work that rely on many…

人工智能 · 计算机科学 2018-08-06 Trevor Buteau , Damian Lyons

Virtual Reality (VR) has emerged as a powerful tool for workforce training, offering immersive, interactive, and risk-free environments that enhance skill acquisition, decision-making, and confidence. Despite its advantages, developing VR…

计算机视觉与模式识别 · 计算机科学 2025-08-07 Subin Raj Peter

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

人机交互 · 计算机科学 2021-01-08 Tobias Drey , Enrico Rukzio

Can a video generation model be repurposed as an interactive world simulator? We explore the affordance perception potential of text-to-video models by teaching them to predict human-environment interaction. Given a scene image and a prompt…

计算机视觉与模式识别 · 计算机科学 2025-07-02 Mengyi Shan , Zecheng He , Haoyu Ma , Felix Juefei-Xu , Peizhao Zhang , Tingbo Hou , Ching-Yao Chuang

Human-like Agents with diverse and dynamic personalities could serve as an essential design probe in the process of user-centered design, thereby enabling designers to enhance the user experience of interactive applications. In this…

人机交互 · 计算机科学 2024-06-18 Jiale Li , Jiayang Li , Jiahao Chen , Yifan Li , Shijie Wang , Hugo Zhou , Minjun Ye , Yunsheng Su

This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…

AI tools, particularly large language modules, have recently proven their effectiveness within learning management systems and online education programmes. As feedback continues to play a crucial role in learning and assessment in schools,…

人机交互 · 计算机科学 2024-10-17 Ievgeniia Kuzminykh , Tareita Nawaz , Shihao Shenzhang , Bogdan Ghita , Jeffery Raphael , Hannan Xiao

Sustainable software development involves creating software in a manner that meets present goals without undermining our ability to meet future goals. In a software engineering context, sustainability has at least four dimensions:…

软件工程 · 计算机科学 2024-12-17 Bimpe Ayoola , Miikka Kuutila , Rina R. Wehbe , Paul Ralph

Aligning language models with human preferences presents significant challenges, particularly in achieving personalization without incurring excessive computational costs. Existing methods rely on reward signals and additional annotated…

计算与语言 · 计算机科学 2025-06-12 Xiaotian Zhang , Ruizhe Chen , Yang Feng , Zuozhu Liu

Several approaches have been presented, which aim to extract models from natural language specifications. These approaches have inherent weaknesses for they assume an initial problem understanding that is perfect, and they leave no room for…

信息检索 · 计算机科学 2023-10-24 Vasiliy Seibert

This study explores Artificial Intelligence use, specifically ChatGPT, in creating educational content. The study aims to elaborate on using ChatGPT to create course materials. The main objective is to assess the efficiency, quality, and…

计算与语言 · 计算机科学 2024-11-05 Djaber Rouabhia

Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…

图形学 · 计算机科学 2018-09-28 Yining Lang , Wei Liang , Yujia Wang , Lap-Fai Yu

Suggested questions (SQs) provide an effective initial interface for users to engage with their documents in AI-powered reading applications. In practical reading sessions, users have diverse backgrounds and reading goals, yet current SQ…

计算与语言 · 计算机科学 2024-12-19 Zihao Lin , Zichao Wang , Yuanting Pan , Varun Manjunatha , Ryan Rossi , Angela Lau , Lifu Huang , Tong Sun

Programming skills are typically developed through completing various hands-on exercises. Such programming problems can be contextualized to students' interests and cultural backgrounds. Prior research in educational psychology has…

人机交互 · 计算机科学 2024-07-18 Evanfiya Logacheva , Arto Hellas , James Prather , Sami Sarsa , Juho Leinonen

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

计算机与社会 · 计算机科学 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

Authoring realistic behaviors to populate a large virtual city can be a cumbersome, time-consuming and error-prone task. Believable crowds require the effort of storytellers and programming experts working together for long periods of time.…

图形学 · 计算机科学 2018-11-27 O. Rogla , N. Pelechano , G. Patow