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This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

机器学习 · 计算机科学 2018-05-23 Parameswaran Kamalaruban

Prior studies on the effectiveness of professional jury consultants in predicting juror proclivities have yielded mixed results, and few have rigorously evaluated consultant performance against chance under controlled conditions. This study…

计算机与社会 · 计算机科学 2026-01-27 Ashwin Murthy , Ramesh Krishnamaneni , Sean Chacon , Kelsey Carlson , Ranjita Naik

Tracking the trajectory of tennis players can help camera operators in production. Predicting future movement enables cameras to automatically track and predict a player's future trajectory without human intervention. Predicting future…

计算机视觉与模式识别 · 计算机科学 2024-11-08 Ali K. AlShami , Terrance Boult , Jugal Kalita

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This…

Professional baseball players are increasingly guaranteed expensive long-term contracts, with over 70 deals signed in excess of \$90 million, mostly in the last decade. These are substantial sums compared to a typical franchise valuation of…

机器学习 · 统计学 2017-12-18 Brian Bierig , Jonathan Hollenbeck , Alexander Stroud

Humans have come to rely on machines for reducing excessive information to manageable representations. But this reliance can be abused -- strategic machines might craft representations that manipulate their users. How can a user make good…

机器学习 · 计算机科学 2022-06-20 Vineet Nair , Ganesh Ghalme , Inbal Talgam-Cohen , Nir Rosenfeld

Predictions of driver's intentions and their behaviors using the road is of great importance for planning and decision making processes of autonomous driving vehicles. In particular, relatively short-term driving intentions are the…

人工智能 · 计算机科学 2018-04-03 Zhou Xing , Fei Xiao

Tennis is so popular that coaches and players are curious about factors other than skill, such as momentum. This article will try to define and quantify momentum, providing a basis for real-time analysis of tennis matches. Based on the…

机器学习 · 计算机科学 2026-03-25 Ruixin Peng , Ziqing Li

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

人工智能 · 计算机科学 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Daniel Kienzle , Robin Schön , Rainer Lienhart , Shin'Ichi Satoh

Prediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research. This research paper predominantly focuses on building predictive machine…

机器学习 · 计算机科学 2021-06-04 Kodirjon Akhmedov , Anh Huy Phan

This paper develops a predictive model for which host, in an enterprise network, an adversary is likely to compromise next in the course of a campaign. Such a model might support dynamic monitoring or defenses. We generate data for this…

密码学与安全 · 计算机科学 2021-04-28 Nathan Danneman , James Hyde

In this paper, we present a new application-focused benchmark dataset and results from a set of baseline Natural Language Processing and Machine Learning models for prediction of match outcomes for games of football (soccer). By doing so we…

计算与语言 · 计算机科学 2020-12-09 Ryan Beal , Stuart E. Middleton , Timothy J. Norman , Sarvapali D. Ramchurn

To reduce the danger of powerful super-intelligent AIs, we might make the first such AIs oracles that can only send and receive messages. This paper proposes a possibly practical means of using machine learning to create two classes of…

人工智能 · 计算机科学 2020-10-07 James D. Miller , Roman Yampolskiy , Olle Haggstrom , Stuart Armstrong

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

人工智能 · 计算机科学 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…

人工智能 · 计算机科学 2024-08-13 Carlo Nübel , Alexander Dockhorn , Sanaz Mostaghim

In this paper, we present a method for table tennis ball trajectory filtering and prediction. Our gray-box approach builds on a physical model. At the same time, we use data to learn parameters of the dynamics model, of an extended Kalman…

机器人学 · 计算机科学 2023-06-13 Jan Achterhold , Philip Tobuschat , Hao Ma , Dieter Buechler , Michael Muehlebach , Joerg Stueckler

In this work, the novel task of detecting and classifying table tennis strokes solely using the ball trajectory has been explored. A single camera setup positioned in the umpire's view has been employed to procure a dataset consisting of…

计算机视觉与模式识别 · 计算机科学 2023-02-21 Kaustubh Milind Kulkarni , Rohan S Jamadagni , Jeffrey Aaron Paul , Sucheth Shenoy

This work focuses on the analysis of Chess 960, also known as Fischer Random Chess, a variant of traditional chess where the starting positions of the pieces are randomized. The study aims to predict the game outcome using machine learning…

人工智能 · 计算机科学 2023-10-31 Shreyan Deo , Nishchal Dwivedi