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Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Zhongpai Gao , Benjamin Planche , Meng Zheng , Anwesa Choudhuri , Terrence Chen , Ziyan Wu

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D scenes with numerous explicit Gaussian primitives imposes…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Joo Chan Lee , Jong Hwan Ko , Eunbyung Park

We propose to employ a saliency-driven hierarchical neural image compression network for a machine-to-machine communication scenario following the compress-then-analyze paradigm. By that, different areas of the image are coded at different…

图像与视频处理 · 电气工程与系统科学 2023-02-28 Kristian Fischer , Fabian Brand , Christian Blum , André Kaup

For neural video codec, it is critical, yet challenging, to design an efficient entropy model which can accurately predict the probability distribution of the quantized latent representation. However, most existing video codecs directly use…

图像与视频处理 · 电气工程与系统科学 2022-07-14 Jiahao Li , Bin Li , Yan Lu

State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn…

图形学 · 计算机科学 2025-05-13 Suyeon Choi , Brian Chao , Jacqueline Yang , Manu Gopakumar , Gordon Wetzstein

3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Siyue Teng , Ge Gao , Duolikun Danier , Yuxuan Jiang , Fan Zhang , Thomas Davis , Zoe Liu , David Bull

The past several years have witnessed the emergence of learned point cloud compression (PCC) techniques. However, current learning-based lossless point cloud attribute compression (PCAC) methods either suffer from high computational…

计算机视觉与模式识别 · 计算机科学 2024-04-11 Kang You , Pan Gao , Zhan Ma

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to…

计算机视觉与模式识别 · 计算机科学 2025-10-30 Jianing Chen , Zehao Li , Yujun Cai , Hao Jiang , Chengxuan Qian , Juyuan Kang , Shuqin Gao , Honglong Zhao , Tianlu Mao , Yucheng Zhang

Geometry-based point cloud compression (G-PCC), an international standard designed by MPEG, provides a generic framework for compressing diverse types of point clouds while ensuring interoperability across applications and devices. However,…

计算机视觉与模式识别 · 计算机科学 2026-01-16 Wanhao Ma , Wei Zhang , Shuai Wan , Fuzheng Yang

In dynamic 3D environments, accurately updating scene representations over time is crucial for applications in robotics, mixed reality, and embodied AI. As scenes evolve, efficient methods to incorporate changes are needed to maintain…

计算机视觉与模式识别 · 计算机科学 2025-10-17 Jan Ackermann , Jonas Kulhanek , Shengqu Cai , Haofei Xu , Marc Pollefeys , Gordon Wetzstein , Leonidas Guibas , Songyou Peng

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional…

计算机视觉与模式识别 · 计算机科学 2025-03-06 Milena T. Bagdasarian , Paul Knoll , Yi-Hsin Li , Florian Barthel , Anna Hilsmann , Peter Eisert , Wieland Morgenstern

Volumetric video has emerged as a key medium for immersive telepresence and augmented/virtual reality, enabling six-degrees-of-freedom (6DoF) navigation and realistic spatial interactions. However, delivering high-quality dynamic volumetric…

计算机视觉与模式识别 · 计算机科学 2025-09-23 Houqiang Zhong , Zihan Zheng , Qiang Hu , Yuan Tian , Ning Cao , Lan Xu , Xiaoyun Zhang , Zhengxue Cheng , Li Song , Wenjun Zhang

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

计算机视觉与模式识别 · 计算机科学 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Yuqin Lu , Yang Zhou , Yihua Dai , Guiqing Li , Shengfeng He

Pre-training on large-scale unlabeled datasets contribute to the model achieving powerful performance on 3D vision tasks, especially when annotations are limited. However, existing rendering-based self-supervised frameworks are…

计算机视觉与模式识别 · 计算机科学 2024-12-02 Hao Liu , Minglin Chen , Yanni Ma , Haihong Xiao , Ying He

Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This…

计算机视觉与模式识别 · 计算机科学 2026-03-26 Chang Liu , Hongliang Yuan , Lianghao Zhang , Sichao Wang , Jianwei Guo , Shi-Sheng Huang

Implicit neural representations (INRs) have achieved remarkable success in image representation and compression, but they require substantial training time and memory. Meanwhile, recent 2D Gaussian Splatting (GS) methods (\textit{e.g.},…

计算机视觉与模式识别 · 计算机科学 2026-01-01 Tiantian Li , Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Jun Zhang , Yan Wang

Channel state information (CSI) is essential for adaptive beamforming and maintaining robust links in wireless communication systems. However, acquiring CSI incurs significant overhead, consuming up to 25% of spectrum resources in 5G…

The Geometry-based Point Cloud Compression (G-PCC) has been developed by the Moving Picture Experts Group to compress point clouds. In its lossy mode, the reconstructed point cloud by G-PCC often suffers from noticeable distortions due to…

图像与视频处理 · 电气工程与系统科学 2024-02-20 Dingquan Li , Kede Ma , Jing Wang , Ge Li

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit…