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相关论文: RGS-SLAM: Robust Gaussian Splatting SLAM with One-…

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Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven…

机器人学 · 计算机科学 2024-11-14 Yueming Xu , Haochen Jiang , Zhongyang Xiao , Jianfeng Feng , Li Zhang

Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient loop closure limits the quality of its geometric…

机器人学 · 计算机科学 2025-06-03 Xingguang Zhong , Yue Pan , Liren Jin , Marija Popović , Jens Behley , Cyrill Stachniss

Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically…

计算机视觉与模式识别 · 计算机科学 2026-01-07 Mingrui Li , Shuhong Liu , Tianchen Deng , Hongyu Wang

We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under…

计算机视觉与模式识别 · 计算机科学 2025-05-06 Yongxin Su , Lin Chen , Kaiting Zhang , Zhongliang Zhao , Chenfeng Hou , Ziping Yu

Recent advances in 3D Gaussian Splatting (3DGS) have enabled RGB-only SLAM systems to achieve high-fidelity scene representation. However, the heavy reliance of existing systems on photometric rendering loss for camera tracking undermines…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Zhen Tan , Xieyuanli Chen , Lei Feng , Yangbing Ge , Shuaifeng Zhi , Jiaxiong Liu , Dewen Hu

3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussians, many 3DGS SLAM…

机器人学 · 计算机科学 2025-03-25 Xulang Liu , Ning Tan

We propose NEDS-SLAM, a dense semantic SLAM system based on 3D Gaussian representation, that enables robust 3D semantic mapping, accurate camera tracking, and high-quality rendering in real-time. In the system, we propose a Spatially…

计算机视觉与模式识别 · 计算机科学 2024-09-04 Yiming Ji , Yang Liu , Guanghu Xie , Boyu Ma , Zongwu Xie

3D Gaussian Splatting (3DGS) has shown promising results for 3D scene modeling using mixtures of Gaussians, yet its existing simultaneous localization and mapping (SLAM) variants typically rely on direct, deterministic pose optimization…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Yuhan Zhu , Yanyu Zhang , Jie Xu , Wei Ren

3D Gaussian Splatting (3DGS) based Simultaneous Localization and Mapping (SLAM) systems can largely benefit from 3DGS's state-of-the-art rendering efficiency and accuracy, but have not yet been adopted in resource-constrained edge devices…

硬件体系结构 · 计算机科学 2025-10-10 Leshu Li , Jiayin Qin , Jie Peng , Zishen Wan , Huaizhi Qu , Ye Han , Pingqing Zheng , Hongsen Zhang , Yu Cao , Tianlong Chen , Yang Katie Zhao

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization…

计算机视觉与模式识别 · 计算机科学 2025-06-26 Yansong Xu , Junlin Li , Wei Zhang , Siyu Chen , Shengyong Zhang , Yuquan Leng , Weijia Zhou

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate…

计算机视觉与模式识别 · 计算机科学 2026-02-13 Jiung Yeon , Seongbo Ha , Hyeonwoo Yu

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Jiarui Hu , Xianhao Chen , Boyin Feng , Guanglin Li , Liangjing Yang , Hujun Bao , Guofeng Zhang , Zhaopeng Cui

We propose SemGauss-SLAM, a dense semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering simultaneously. In this system, we incorporate…

机器人学 · 计算机科学 2025-06-25 Siting Zhu , Renjie Qin , Guangming Wang , Jiuming Liu , Hesheng Wang

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting…

机器人学 · 计算机科学 2026-03-10 Zhihao Cao , Hanyu Wu , Li Wa Tang , Zizhou Luo , Wei Zhang , Marc Pollefeys , Zihan Zhu , Martin R. Oswald

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the…

计算机视觉与模式识别 · 计算机科学 2024-03-25 Seongbo Ha , Jiung Yeon , Hyeonwoo Yu

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to…

机器人学 · 计算机科学 2026-02-13 Wancai Zheng , Linlin Ou , Jiajie He , Libo Zhou , Xinyi Yu , Yan Wei

3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Pengchong Hu , Zhizhong Han

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the…

计算机视觉与模式识别 · 计算机科学 2024-04-16 Hidenobu Matsuki , Riku Murai , Paul H. J. Kelly , Andrew J. Davison

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However,…

This letter introduces a novel framework for dense Visual Simultaneous Localization and Mapping (VSLAM) based on Gaussian Splatting. Recently, SLAM based on Gaussian Splatting has shown promising results. However, in monocular scenarios,…

计算机视觉与模式识别 · 计算机科学 2024-09-11 Pengcheng Zhu , Yaoming Zhuang , Baoquan Chen , Li Li , Chengdong Wu , Zhanlin Liu