English

MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

Robotics 2026-03-10 v3 Computer Vision and Pattern Recognition

Abstract

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.

Keywords

Cite

@article{arxiv.2509.14191,
  title  = {MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping},
  author = {Zhihao Cao and Hanyu Wu and Li Wa Tang and Zizhou Luo and Wei Zhang and Marc Pollefeys and Zihan Zhu and Martin R. Oswald},
  journal= {arXiv preprint arXiv:2509.14191},
  year   = {2026}
}

Comments

Accepted to IEEE International Conference on Robotics and Automation (ICRA) 2026

R2 v1 2026-07-01T05:42:23.990Z