相关论文: Variants of Wythoff game with terminal positions o…
We develop a finite-state automata approach, implemented in a Maple package {\tt ToadsAndFrogs} available from our websites, for conjecturing, and then rigorously proving, values for large families of positions in Richard Guy's…
This paper reports on empirical work aimed at comparing evidential reasoning techniques. While there is prima facie evidence for some conclusions, this i6 work in progress; the present focus is methodology, with the goal that subsequent…
This paper studies the last-iterate convergence properties of the exponential weights algorithm with constant learning rates. We consider a repeated interaction in discrete time, where each player uses an exponential weights algorithm…
We study impartial take away games on 2 unordered piles of finite nonnegative numbers of tokens $(x,y)$. Two players alternate in removing at least one and at most all tokens from the respective piles, according to certain rules, and the…
We use the automatic theorem prover Walnut to resolve various open problems from the OEIS and beyond. Specifically, we clarify the structure of sequence A260311, which concerns runs of sums of upper Wythoff numbers. We extend a result of…
Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…
In this paper we study a family of 2-pile Take Away games, that we denote by Generalized Diagonal Wythoff Nim (GDWN). The story begins with 2-pile Nim whose sets of options and $P$-positions are $\{\{0,t\}\mid t\in \N\}$ and $\{(t,t)\mid…
A combinatorial simplex algorithm is an instance of the simplex method in which the pivoting depends on combinatorial data only. We show that any algorithm of this kind admits a tropical analogue which can be used to solve mean payoff…
We give an algorithm to determine whether Wilf's conjecture holds for all numerical semigroups with a given multiplicity $m$, and use it to prove Wilf's conjecture holds whenever $m \le 18$. Our algorithm utilizes techniques from polyhedral…
We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…
It is known that the model checking problem for the modal mu-calculus reduces to the problem of solving a parity game and vice-versa. The latter is realised by the Walukiewicz formulas which are satisfied by a node in a parity game iff…
Wythoff's game is a modification of the well-known game of ``nim." Wythoff's game, which does not resemble the Fibonacci sequence, has direct relation to the Golden ratio. We will explore the sequence behind this surprising relationship,…
Stackelberg equilibria have become increasingly important as a solution concept in computational game theory, largely inspired by practical problems such as security settings. In practice, however, there is typically uncertainty regarding…
We study 2-player impartial games, so called \emph{invariant subtraction games}, of the type, given a set of allowed moves the players take turn in moving one single piece on a large Chess board towards the position $\boldsymbol 0$. Here,…
We introduce a quantum cloning game in which $k$ separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning…
Flip a coin repeatedly, and stop whenever you want. Your payoff is the proportion of heads, and you wish to maximize this payoff in expectation. This so-called Chow-Robbins game is amenable to computer analysis, but while simple-minded…
We study in detail the so-called looping case of Mozes's game of numbers, which concerns the (finite) orbits in the reflection representation of affine Weyl groups situated on the boundary of the Tits cone. We give a simple proof that all…
We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…
Maximally entangled Eisert-Lewenstein-Wilkens games are analyzed. For a general class of gate operators defined in the previous papers of the first author the general conditions are derived which allow to determine the form of gate…
Machine learning approaches relying on such criteria as adversarial robustness or multi-agent settings have raised the need for solving game-theoretic equilibrium problems. Of particular relevance to these applications are methods targeting…