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It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the…

人工智能 · 计算机科学 2021-10-25 Ricky Sanjaya , Jun Wang , Yaodong Yang

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

物理与社会 · 物理学 2023-01-23 Masahiko Ueda

Artificial intelligence (AI) enables machines to learn from human experience, adjust to new inputs, and perform human-like tasks. AI is progressing rapidly and is transforming the way businesses operate, from process automation to cognitive…

机器学习 · 计算机科学 2021-12-17 Ambreen Hanif

What does it mean for an algorithm to be fair? Different papers use different notions of algorithmic fairness, and although these appear internally consistent, they also seem mutually incompatible. We present a mathematical setting in which…

计算机与社会 · 计算机科学 2016-09-26 Sorelle A. Friedler , Carlos Scheidegger , Suresh Venkatasubramanian

We define a new concept of "mistake" strategies and actions for strategic-form and extensive-form games, analyze the relationship to prior main game-theoretic solution concepts, study algorithms for computation, and explore practicality.…

计算机科学与博弈论 · 计算机科学 2020-10-29 Sam Ganzfried

As generative AI increasingly outperforms students in producing academic writing, a critical question arises: how can we preserve the motivation, creativity, and intellectual growth of novice researchers in an age of automated academic…

人机交互 · 计算机科学 2025-10-28 Kenji Saito , Rei Tadika

This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…

理论经济学 · 经济学 2025-01-28 Joep van Sloun

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

人工智能 · 计算机科学 2021-03-23 Konstantinos Sfikas , Antonios Liapis

Machines are being increasingly used in decision-making processes, resulting in the realization that decisions need explanations. Unfortunately, an increasing number of these deployed models are of a 'black-box' nature where the reasoning…

人工智能 · 计算机科学 2023-11-07 Sopam Dasgupta

In~[1],authors considered a general finite horizon model of dynamic game of asymmetric information, where N players have types evolving as independent Markovian process, where each player observes its own type perfectly and actions of all…

计算机科学与博弈论 · 计算机科学 2020-07-09 Deepanshu Vasal

By late 20th century, the rationality wars had launched debates about the nature and norms of intuitive and reflective thinking. Those debates drew from mid-20th century ideas such as bounded rationality, which challenged more idealized…

人工智能 · 计算机科学 2025-07-21 Nick Byrd

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…

计算机科学与博弈论 · 计算机科学 2017-07-28 Sujata Ghosh , Aviad Heifetz , Rineke Verbrugge , Harmen de Weerd

Machine learning algorithms are being used in high-stakes decisions, including those in criminal justice, healthcare, credit, and employment. The research community has responded with two largely independent research fields:…

人工智能 · 计算机科学 2026-05-12 Gideon Popoola , John Sheppard

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

计算机科学与博弈论 · 计算机科学 2015-05-27 Paolo Galeazzi , Michael Franke

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

物理与社会 · 物理学 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

As the use of artificial intelligence (AI) in high-stakes decision-making increases, the ability to contest such decisions is being recognised in AI ethics guidelines as an important safeguard for individuals. Yet, there is little guidance…

人机交互 · 计算机科学 2021-02-23 Henrietta Lyons , Eduardo Velloso , Tim Miller

Transformer-based large language models (LLMs) have demonstrated strong reasoning abilities across diverse fields, from solving programming challenges to competing in strategy-intensive games such as chess. Prior work has shown that LLMs…

计算与语言 · 计算机科学 2026-01-01 Adam Kamel , Tanish Rastogi , Michael Ma , Kailash Ranganathan , Kevin Zhu

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

In most conversations about explanation and AI, the recipient of the explanation (the explainee) is suspiciously absent, despite the problem being ultimately communicative in nature. We pose the problem `explaining AI systems' in terms of a…

计算与语言 · 计算机科学 2023-05-23 Dylan Cope , Peter McBurney

The lack of explainability of a decision from an Artificial Intelligence (AI) based "black box" system/model, despite its superiority in many real-world applications, is a key stumbling block for adopting AI in many high stakes applications…

人工智能 · 计算机科学 2021-01-26 Sheikh Rabiul Islam , William Eberle , Sheikh Khaled Ghafoor , Mohiuddin Ahmed