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We demonstrate that Col is PSPACE-complete on triangular grid graphs via a reduction from Bounded Two-Player Constraint Logic. This is the most structured graph family that Col is known to be computationally hard for.

计算复杂性 · 计算机科学 2025-01-28 Kyle Burke , Craig Tennenhouse

We prove that Balanced Biclique Reconfiguration on bipartite graphs is PSPACE-complete. This implies the PSPACE-completeness of the spanning variant of Subgraph Reconfiguration under the token jumping rule for the property "a graph is an…

数据结构与算法 · 计算机科学 2026-05-19 Yota Otachi , Emi Toyoda

We show that three placement games, Col, NoGo, and Fjords, are PSPACE-complete on planar graphs. The hardness of Col and Fjords is shown via a reduction from Bounded 2-Player Constraint Logic and NoGo is shown to be hard directly from Col.

计算复杂性 · 计算机科学 2016-02-22 Kyle Burke , Bob Hearn

Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…

数据结构与算法 · 计算机科学 2021-07-15 Yasuaki Kobayashi

We study the problem of transforming one list (vertex) coloring of a graph into another list coloring by changing only one vertex color assignment at a time, while at all times maintaining a list coloring, given a list of allowed colors for…

数据结构与算法 · 计算机科学 2016-01-20 Tatsuhiko Hatanaka , Takehiro Ito , Xiao Zhou

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

计算复杂性 · 计算机科学 2017-12-14 Matthew Ferland , Kyle Burke

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

计算复杂性 · 计算机科学 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…

计算复杂性 · 计算机科学 2023-10-27 Erik D. Demaine , Jenny Diomidova

We present a PSPACE algorithm that decides satisfiability of the graded modal logic Gr(K_R)---a natural extension of propositional modal logic K_R by counting expressions---which plays an important role in the area of knowledge…

计算机科学中的逻辑 · 计算机科学 2007-05-23 Stephan Tobies

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

计算复杂性 · 计算机科学 2014-08-28 Rahul Mehta

Graph constraint logic is a framework introduced by Hearn and Demaine, which provides several problems that are often a convenient starting point for reductions. We study the parameterized complexity of Constraint Graph Satisfiability and…

计算复杂性 · 计算机科学 2015-09-10 Tom C. van der Zanden

We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse…

计算复杂性 · 计算机科学 2007-05-23 Robert A. Hearn , Erik D. Demaine

The impartial combinatorial game Kayles is played on a row of pins, with players taking turns removing either a single pin or two adjacent pins. A natural partizan variation is to allow one player to remove only a single pin and the other…

组合数学 · 数学 2013-09-09 Rebecca Milley

In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…

计算机科学与博弈论 · 计算机科学 2020-02-25 Naoki Matsumoto , Atsuki Nagao

In this paper, we show that the friends-and-strangers problem is PSPACE-complete by reduction from the Ncl (non-deterministic constraint logic) problem.

组合数学 · 数学 2025-03-20 Chao Yang , Zhujun Zhang

Arc-Kayles is a game where two players alternate removing two adjacent vertices until no move is left, the winner being the player who played the last move. Introduced in 1978, its computational complexity is still open. More recently,…

组合数学 · 数学 2025-11-24 Kyle Burke , Antoine Dailly , Nacim Oijid

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…

We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…

离散数学 · 计算机科学 2026-04-14 Florian Galliot

Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…

离散数学 · 计算机科学 2025-02-28 Finn Orson Koepke

We show that c-planarity is solvable in quadratic time for flat clustered graphs with three clusters if the combinatorial embedding of the underlying graph is fixed. In simpler graph-theoretical terms our result can be viewed as follows.…

计算几何 · 计算机科学 2016-08-26 Radoslav Fulek
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