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We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Recent developments in natural language generation (NLG) using neural language models have brought us closer than ever to the goal of building AI-powered creative writing tools. However, most prior work on human-AI collaboration in the…

人机交互 · 计算机科学 2022-11-10 Daphne Ippolito , Ann Yuan , Andy Coenen , Sehmon Burnam

Controllable text generation is a growing field within natural language generation (NLG) that focuses on producing text that meets specific constraints in real-world applications. Previous approaches, such as plug-and-play controllers…

计算与语言 · 计算机科学 2024-02-07 Hao Wang , Lei Sha

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Automated code generation can be a powerful technique for software development, significantly reducing developers' efforts and time required to create new code by generating it automatically based on requirements. Recently, OpenAI's…

软件工程 · 计算机科学 2023-05-16 Chao Liu , Xuanlin Bao , Hongyu Zhang , Neng Zhang , Haibo Hu , Xiaohong Zhang , Meng Yan

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

人工智能 · 计算机科学 2025-12-09 Matthew McConnell , Richard Zhao

We present a novel architecture for safely integrating Large Language Models (LLMs) into interactive game engines, allowing players to "program" new behaviors using natural language. Our framework mitigates risks by using an LLM to…

人机交互 · 计算机科学 2025-10-21 Austin Drake , Hang Dong

State-of-the-art visual generative AI tools hold immense potential to assist users in the early ideation stages of creative tasks -- offering the ability to generate (rather than search for) novel and unprecedented (instead of existing)…

计算机视觉与模式识别 · 计算机科学 2025-09-05 Evans Xu Han , Alice Qian Zhang , Haiyi Zhu , Hong Shen , Paul Pu Liang , Jane Hsieh

As generative AI increasingly outperforms students in producing academic writing, a critical question arises: how can we preserve the motivation, creativity, and intellectual growth of novice researchers in an age of automated academic…

人机交互 · 计算机科学 2025-10-28 Kenji Saito , Rei Tadika

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

人机交互 · 计算机科学 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Generative AI models have shown impressive ability to produce images with text prompts, which could benefit creativity in visual art creation and self-expression. However, it is unclear how precisely the generated images express contexts…

人机交互 · 计算机科学 2023-03-21 Yunlong Wang , Shuyuan Shen , Brian Y. Lim

In the current study,we propose that, in the era of generative AI, there is now a new form of literacy called "prompt literacy," which refers to the ability to generate precise prompts as input for AI systems, interpret the outputs, and…

人机交互 · 计算机科学 2023-11-10 Yohan Hwang , Jang Ho Lee , Dongkwang Shin

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Tianyang Shi , Zhengxia Zou , Xinhui Song , Zheng Song , Changjian Gu , Changjie Fan , Yi Yuan

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

计算与语言 · 计算机科学 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

Human language is one of the most expressive tools for conveying intent, yet most artificial or biological systems lack mechanisms to interpret or respond meaningfully to it. Bridging this gap could enable more natural forms of control over…

人工智能 · 计算机科学 2025-09-16 Nam H. Le , Patrick Erickson , Yanbo Zhang , Michael Levin , Josh Bongard

Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic…

机器学习 · 计算机科学 2025-02-20 Alana Santana , Paula P. Costa , Esther L. Colombini

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

人工智能 · 计算机科学 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Deep reinforcement learning agents often face challenges to effectively coordinate perception and decision-making components, particularly in environments with high-dimensional sensory inputs where feature relevance varies. This work…

人工智能 · 计算机科学 2025-02-21 Fernando Martinez-Lopez , Juntao Chen , Yingdong Lu

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

计算机视觉与模式识别 · 计算机科学 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu