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相关论文: Behavior Trees vs Executable Ontologies: a Compara…

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Behavior Trees (BTs) have found a widespread adoption in robotics due to appealing features, their ease of use as a conceptual model of control policies and the availability of software tooling for BT-based design of control software.…

机器人学 · 计算机科学 2025-04-11 Enrico Ghiorzi , Christian Henkel , Matteo Palmas , Michaela Klauck , Armando Tacchella

A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

机器人学 · 计算机科学 2022-10-26 Michele Colledanchise , Petter Ögren

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

机器人学 · 计算机科学 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

In this paper we provide a formal framework for comparing the expressive power of Behavior Trees (BTs) to other action selection architectures. Taking inspiration from the analogous comparisons of structural programming methodologies, we…

人工智能 · 计算机科学 2021-04-19 Oliver Biggar , Mohammad Zamani , Iman Shames

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

人机交互 · 计算机科学 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The…

机器人学 · 计算机科学 2024-05-28 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

In this paper, we enable automated property verification of deliberative components in robot control architectures. We focus on formalizing the execution context of Behavior Trees (BTs) to provide a scalable, yet formally grounded,…

As complex autonomous robotic systems become more widespread, the need for transparent and reusable Artificial Intelligence (AI) designs becomes more apparent. In this paper we analyse how the principles behind Behavior Trees (BTs), an…

人工智能 · 计算机科学 2021-05-26 Oliver Biggar , Mohammad Zamani , Iman Shames

We propose a hybrid combination of active inference and behavior trees (BTs) for reactive action planning and execution in dynamic environments, showing how robotic tasks can be formulated as a free-energy minimization problem. The proposed…

机器人学 · 计算机科学 2022-11-28 Corrado Pezzato , Carlos Hernandez Corbato , Stefan Bonhof , Martijn Wisse

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning…

机器人学 · 计算机科学 2026-03-18 Yishuai Cai , Xinglin Chen , Yunxin Mao , Kun Hu , Minglong Li , Yaodong Yang , Yuanpei Chen

Behavior Trees (BT) are becoming increasingly popular in the robotics community. The BT tool is well suited for decision-making applications allowing a robot to perform complex behavior while being explainable to humans as well. Verifying…

机器人学 · 计算机科学 2022-09-29 Matteo Tadiello , Elena Troubitsyna

Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

系统与控制 · 电气工程与系统科学 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

This paper presented an XAI system specification and an interactive dialogue model to facilitate the creation of Explanation Experiences (EE). Such specifications combine the knowledge of XAI, domain and system experts of a use case to…

人工智能 · 计算机科学 2023-01-09 Anjana Wijekoon , David Corsar , Nirmalie Wiratunga

In recent years, robots are used in an increasing variety of tasks, especially by small- and medium- sized enterprises. These tasks are usually fast-changing, they have a collaborative scenario and happen in unpredictable environments with…

机器人学 · 计算机科学 2022-03-11 Matteo Iovino , Fethiye Irmak Doğan , Iolanda Leite , Christian Smith

Executing temporal plans in the real and open world requires adapting to uncertainty both in the environment and in the plan actions. A plan executor must therefore be flexible to dispatch actions based on the actual execution conditions.…

机器人学 · 计算机科学 2024-06-26 Josh Zapf , Marco Roveri , Francisco Martin , Juan Carlos Manzanares

This paper presents boldsea, Boldachev's semantic-event approach -- an architecture for modeling complex dynamic systems using executable ontologies -- semantic models that act as dynamic structures, directly controlling process execution.…

人工智能 · 计算机科学 2025-09-17 Aleksandr Boldachev

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

机器人学 · 计算机科学 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs…

机器人学 · 计算机科学 2025-05-14 David Cáceres Domínguez , Erik Schaffernicht , Todor Stoyanov

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of…

机器人学 · 计算机科学 2023-03-21 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

机器人学 · 计算机科学 2018-01-25 Blake Hannaford
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