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We find the misere monoids of normal-play canonical-form integer and non-integer numbers. These come as consequences of more general results for the universe of `dead-ending' games. Left and right `ends' have previously been defined as…

组合数学 · 数学 2013-04-17 Rebecca Milley , Gabriel Renault

We revisit games in partition function form, i.e. cooperative games where the payoff of a coalition depends on the partition of the entire set of players. We assume that each coalition computes its worth having probabilistic beliefs over…

计算机科学与博弈论 · 计算机科学 2026-05-05 Paraskevas V. Lekeas , Giorgos Stamatopoulos

This paper contains a reformulation of any $n$-player finite, static game into a framework of distributed, dynamical system based on agents' payoff-based deviations. The reformulation generalizes the method employed in the second part of…

计算机科学与博弈论 · 计算机科学 2017-10-19 Yuke Li , Fengjiao Liu , A. Stephen Morse

We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…

组合数学 · 数学 2025-10-31 Sean Fiscus , Glenn Hurlbert , Eric Myzelev , Travis Pence

We formulate and analyze game-theoretic problems for systems governed by integral equations. For Volterra integral equations, we obtain and prove necessary and sufficient conditions for linear-quadratic problems, and for problems that are…

最优化与控制 · 数学 2019-06-27 S. A. Belbas

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

计算机科学中的逻辑 · 计算机科学 2018-05-01 Stephane Le Roux

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

计算复杂性 · 计算机科学 2009-09-25 Erik D. Demaine , Robert A. Hearn

We characterize the initial positions from which the first player has a winning strategy in a certain two-player game. This provides a generalization of Hall's theorem. Vizing's edge coloring theorem follows from a special case.

组合数学 · 数学 2012-10-23 Landon Rabern

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

计算机科学与博弈论 · 计算机科学 2016-07-13 Stéphane Le Roux , Arno Pauly

Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…

组合数学 · 数学 2013-05-16 Gabriel C. Drummond-Cole

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for all winning conditions that are recognized by automata with…

计算机科学与博弈论 · 计算机科学 2017-09-13 Martin Zimmermann

We consider finite $n$-person deterministic graphical games and study the existence of pure stationary Nash-equilibrium in such games. We assume that all infinite plays are equivalent and form a unique outcome, while each terminal position…

理论经济学 · 经济学 2025-03-25 Endre Boros , Vladimir Gurvich , Kazuhisa Makino

In 1973 Fraenkel discovered interesting sequences which split the positive integers. These sequences became famous, because of a related unsolved conjecture. Here we construct combinatorial games, with `playable' rulesets, with these…

组合数学 · 数学 2017-05-24 Aviezri S. Fraenkel , Urban Larsson

We give very simple algorithms for best play in the simplest kind of Dots & Boxes endgames: those that consist entirely of loops and long chains. In every such endgame we compute the margin of victory, assuming both players maximize the…

组合数学 · 数学 2019-07-17 Daniel Allcock

We provide a formal, simple and intuitive theory of rational decision making including sequential decisions that affect the environment. The theory has a geometric flavor, which makes the arguments easy to visualize and understand. Our…

机器学习 · 计算机科学 2012-02-10 Peter Sunehag , Marcus Hutter

In this paper, we introduce open parity games, which is a compositional approach to parity games. This is achieved by adding open ends to the usual notion of parity games. We introduce the category of open parity games, which is defined…

计算机科学与博弈论 · 计算机科学 2021-12-30 Kazuki Watanabe , Clovis Eberhart , Kazuyuki Asada , Ichiro Hasuo

The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…

最优化与控制 · 数学 2021-03-26 Vincent Bürgin

The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…

逻辑 · 数学 2010-03-15 Paul Larson , Saharon Shelah

In this paper, we construct an infinitary variant of the relational model of linear logic, where the exponential modality is interpreted as the set of finite or countable multisets. We explain how to interpret in this model the fixpoint…

计算机科学中的逻辑 · 计算机科学 2015-01-29 Charles Grellois , Paul-André Melliès

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

计算机科学与博弈论 · 计算机科学 2008-11-12 Marco Faella