中文
相关论文

相关论文: PhysX-Anything: Simulation-Ready Physical 3D Asset…

200 篇论文

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Chen Wang , Chuhao Chen , Yiming Huang , Zhiyang Dou , Yuan Liu , Jiatao Gu , Lingjie Liu

The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Zhaoxi Chen , Jiaxiang Tang , Yuhao Dong , Ziang Cao , Fangzhou Hong , Yushi Lan , Tengfei Wang , Haozhe Xie , Tong Wu , Shunsuke Saito , Liang Pan , Dahua Lin , Ziwei Liu

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

图形学 · 计算机科学 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Yiwen Chen , Tong He , Di Huang , Weicai Ye , Sijin Chen , Jiaxiang Tang , Xin Chen , Zhongang Cai , Lei Yang , Gang Yu , Guosheng Lin , Chi Zhang

Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize…

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but…

计算机视觉与模式识别 · 计算机科学 2025-11-04 Jiajing Lin , Zhenzhong Wang , Dejun Xu , Shu Jiang , YunPeng Gong , Min Jiang

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

计算机视觉与模式识别 · 计算机科学 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as…

计算机视觉与模式识别 · 计算机科学 2025-09-29 Siwei Meng , Yawei Luo , Ping Liu

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned…

计算机视觉与模式识别 · 计算机科学 2024-10-08 Tianyuan Zhang , Hong-Xing Yu , Rundi Wu , Brandon Y. Feng , Changxi Zheng , Noah Snavely , Jiajun Wu , William T. Freeman

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content…

图形学 · 计算机科学 2025-05-08 Jingwen Ye , Yuze He , Yanning Zhou , Yiqin Zhu , Kaiwen Xiao , Yong-Jin Liu , Wei Yang , Xiao Han

Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock…

图形学 · 计算机科学 2026-01-01 Luca Collorone , Mert Kiray , Indro Spinelli , Fabio Galasso , Benjamin Busam

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

图形学 · 计算机科学 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily…

计算机视觉与模式识别 · 计算机科学 2025-05-13 Xiaowen Qiu , Jincheng Yang , Yian Wang , Zhehuan Chen , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

3D reconstruction from a single-RGB image in unconstrained real-world scenarios presents numerous challenges due to the inherent diversity and complexity of objects and environments. In this paper, we introduce Anything-3D, a methodical…

计算机视觉与模式识别 · 计算机科学 2023-04-21 Qiuhong Shen , Xingyi Yang , Xinchao Wang

We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by…

计算机视觉与模式识别 · 计算机科学 2025-10-27 Honghua Chen , Yushi Lan , Yongwei Chen , Xingang Pan

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by…

图形学 · 计算机科学 2024-05-15 Wenqi Dong , Bangbang Yang , Lin Ma , Xiao Liu , Liyuan Cui , Hujun Bao , Yuewen Ma , Zhaopeng Cui

In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we…

计算机视觉与模式识别 · 计算机科学 2024-06-21 Longwen Zhang , Ziyu Wang , Qixuan Zhang , Qiwei Qiu , Anqi Pang , Haoran Jiang , Wei Yang , Lan Xu , Jingyi Yu

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…

机器人学 · 计算机科学 2026-03-17 Zhuangzhe Wu , Yue Xin , Chengkai Hou , Minghao Chen , Yaoxu Lyu , Jieyu Zhang , Shanghang Zhang