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Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at…

Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the…

计算机视觉与模式识别 · 计算机科学 2025-02-21 Jingrui Ye , Zongkai Zhang , Yujiao Jiang , Qingmin Liao , Wenming Yang , Zongqing Lu

We present SplatFace, a novel Gaussian splatting framework designed for 3D human face reconstruction without reliance on accurate pre-determined geometry. Our method is designed to simultaneously deliver both high-quality novel view…

计算机视觉与模式识别 · 计算机科学 2024-11-05 Jiahao Luo , Jing Liu , James Davis

Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Shengji Tang , Weicai Ye , Peng Ye , Weihao Lin , Yang Zhou , Tao Chen , Wanli Ouyang

Occlusion poses a great threat to monocular multi-person 3D human pose estimation due to large variability in terms of the shape, appearance, and position of occluders. While existing methods try to handle occlusion with pose…

计算机视觉与模式识别 · 计算机科学 2022-08-02 Qihao Liu , Yi Zhang , Song Bai , Alan Yuille

We introduce OceanSplat, a novel 3D Gaussian Splatting-based approach for high-fidelity underwater scene reconstruction. To overcome multi-view inconsistencies caused by scattering media, we design a trinocular setup for each camera pose by…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Minseong Kweon , Jinsun Park

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

计算机视觉与模式识别 · 计算机科学 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

The semantic synthesis of unseen scenes from multiple viewpoints is crucial for research in 3D scene understanding. Current methods are capable of rendering novel-view images and semantic maps by reconstructing generalizable Neural Radiance…

图形学 · 计算机科学 2025-05-09 Feng Xiao , Hongbin Xu , Wanlin Liang , Wenxiong Kang

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and study their interactions. More specifically, we first…

计算机视觉与模式识别 · 计算机科学 2025-03-26 Haofei Xu , Songyou Peng , Fangjinhua Wang , Hermann Blum , Daniel Barath , Andreas Geiger , Marc Pollefeys

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly…

Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have advanced 3D reconstruction and novel view synthesis, but remain heavily dependent on accurate camera poses and dense viewpoint coverage. These requirements limit their…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Jiahui Lu , Haihong Xiao , Xueyan Zhao , Wenxiong Kang

3D human pose estimation is frequently seen as the task of estimating 3D poses relative to the root body joint. Alternatively, we propose a 3D human pose estimation method in camera coordinates, which allows effective combination of 2D…

计算机视觉与模式识别 · 计算机科学 2021-08-23 Diogo C Luvizon , Hedi Tabia , David Picard

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Weijie Wang , Yeqing Chen , Zeyu Zhang , Hengyu Liu , Haoxiao Wang , Zhiyuan Feng , Wenkang Qin , Feng Chen , Zheng Zhu , Donny Y. Chen , Bohan Zhuang

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Aymen Mir , Jian Wang , Riza Alp Guler , Chuan Guo , Gerard Pons-Moll , Bing Zhou

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…

计算机视觉与模式识别 · 计算机科学 2024-08-15 Guan Luo , Tian-Xing Xu , Ying-Tian Liu , Xiao-Xiong Fan , Fang-Lue Zhang , Song-Hai Zhang

Its numerous applications make multi-human 3D pose estimation a remarkably impactful area of research. Nevertheless, assuming a multiple-view system composed of several regular RGB cameras, 3D multi-pose estimation presents several…

计算机视觉与模式识别 · 计算机科学 2024-04-10 Daniel Rodriguez-Criado , Pilar Bachiller , George Vogiatzis , Luis J. Manso

3D human pose estimation has been a long-standing challenge in computer vision and graphics, where multi-view methods have significantly progressed but are limited by the tedious calibration processes. Existing multi-view methods are…

计算机视觉与模式识别 · 计算机科学 2023-09-12 Boyuan Jiang , Lei Hu , Shihong Xia

Modeling and understanding the 3D world is crucial for various applications, from augmented reality to robotic navigation. Recent advancements based on 3D Gaussian Splatting have integrated semantic information from multi-view images into…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Xingrui Wang , Cuiling Lan , Hanxin Zhu , Zhibo Chen , Yan Lu

LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansive scenes. Current methods often suffer from pose drift,…

计算机视觉与模式识别 · 计算机科学 2025-08-20 Chin-Yang Lin , Cheng Sun , Fu-En Yang , Min-Hung Chen , Yen-Yu Lin , Yu-Lun Liu

Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies.…

多媒体 · 计算机科学 2026-04-24 Yang Liu , Zhiyong Zhang