中文
相关论文

相关论文: A Low-Rank Symplectic Gradient Adjustment Method f…

200 篇论文

We introduce LMLRSGA, a limited memory variant of Low Rank Symplectic Gradient Adjustment (LRSGA) for differentiable games. It is an iterative scheme for approximating Nash equilibria with first order like cost while retaining the…

最优化与控制 · 数学 2026-01-14 Katherine Rossella Foglia , Francesco Sergio Pisani , Vittorio Colao

We propose MultiLRSGA, an $h$-player extension of LRSGA for the computation of stable Nash equilibria in differentiable games. The method originates from the decomposition of the game Jacobian into symmetric and antisymmetric components,…

最优化与控制 · 数学 2026-05-06 Katherine Rossella Foglia , Vittorio Colao , Alfio Borzì

In this paper, we propose a proximal stochasitc gradient algorithm (PSGA) for solving composite optimization problems by incorporating variance reduction techniques and an adaptive step-size strategy. In the PSGA method, the objective…

最优化与控制 · 数学 2026-04-06 Changjie Fang , Hao Yang , Shenglan Chen

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

最优化与控制 · 数学 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash…

最优化与控制 · 数学 2020-07-02 Florian Schäfer , Anima Anandkumar

Finding Nash equilibria in two-player zero-sum imperfect-information games remains a central challenge in multi-agent reinforcement learning. Recent multi-round regularization methods offer a promising direction, yet existing approaches…

机器学习 · 计算机科学 2026-05-01 Eason Yu , Tzu Hao Liu , Clément L. Canonne , Yunke Wang , Chang Xu , Nguyen H. Tran , Stefano V. Albrecht

In this paper, we introduce a new stochastic approximation (SA) type algorithm, namely the randomized stochastic gradient (RSG) method, for solving an important class of nonlinear (possibly nonconvex) stochastic programming (SP) problems.…

最优化与控制 · 数学 2015-10-27 Saeed Ghadimi , Guanghui Lan

The stochastic gradient descent (SGD) method is a widely used approach for solving stochastic optimization problems, but its convergence is typically slow. Existing variance reduction techniques, such as SAGA, improve convergence by…

最优化与控制 · 数学 2025-11-21 Fabio Nobile , Matteo Raviola , Nathan Schaeffer

In noncooperative Nash games, equilibria are often inefficient. This is exemplified by the Prisoner's Dilemma and was first provably shown in the 1980s. Since then, understanding the quality of Nash equilibrium (NE) received considerable…

最优化与控制 · 数学 2024-12-02 Yuyang Qiu , Farzad Yousefian , Brian Zhang

This paper considers smooth convex optimization problems with many functional constraints. To solve this general class of problems we propose a new stochastic perturbed augmented Lagrangian method, called SGDPA, where a perturbation is…

最优化与控制 · 数学 2025-04-01 Nitesh Kumar Singh , Ion Necoara

We propose a randomized first order optimization method--SEGA (SkEtched GrAdient method)-- which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the…

最优化与控制 · 数学 2018-10-19 Filip Hanzely , Konstantin Mishchenko , Peter Richtarik

Stochastic gradient methods (SGMs) have been widely used for solving stochastic optimization problems. A majority of existing works assume no constraints or easy-to-project constraints. In this paper, we consider convex stochastic…

最优化与控制 · 数学 2022-01-03 Yonggui Yan , Yangyang Xu

Stochastic Gradient (SG) is the defacto iterative technique to solve stochastic optimization (SO) problems with a smooth (non-convex) objective $f$ and a stochastic first-order oracle. SG's attractiveness is due in part to its simplicity of…

最优化与控制 · 数学 2024-03-08 David Newton , Raghu Bollapragada , Raghu Pasupathy , Nung Kwan Yip

The two-timescale gradient descent-ascent (GDA) is a canonical gradient algorithm designed to find Nash equilibria in min-max games. We analyze the two-timescale GDA by investigating the effects of learning rate ratios on convergence…

最优化与控制 · 数学 2025-10-13 Jing An , Jianfeng Lu

We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect…

最优化与控制 · 数学 2022-10-13 Sihan Zeng , Thinh T. Doan , Justin Romberg

Stochastic distributed optimization methods that solve an optimization problem over a multi-agent network have played an important role in a variety of large-scale signal processing and machine leaning applications. Among the existing…

最优化与控制 · 数学 2023-02-06 Songyang Ge , Tsung-Hui Chang

The composition of training data mixtures is critical for effectively training large language models (LLMs), as it directly impacts their performance on downstream tasks. Our goal is to identify an optimal data mixture to specialize an LLM…

机器学习 · 计算机科学 2024-10-04 Simin Fan , David Grangier , Pierre Ablin

We study min-max algorithms to solve zero-sum differential games on Riemannian manifold. Based on the notions of differential Stackelberg equilibrium and differential Nash equilibrium on Riemannian manifold, we analyze the local convergence…

机器学习 · 计算机科学 2025-03-04 Sixin Zhang

This paper presents a new primal-dual method for computing an equilibrium of generalized (continuous) Nash game (referred to as generalized Nash equilibrium problem (GNEP)) where each player's feasible strategy set depends on the other…

计算机科学与博弈论 · 计算机科学 2022-03-04 Jong Gwang Kim

We propose local symplectic surgery, a two-timescale procedure for finding local Nash equilibria in two-player zero-sum games. We first show that previous gradient-based algorithms cannot guarantee convergence to local Nash equilibria due…

机器学习 · 计算机科学 2019-01-28 Eric V. Mazumdar , Michael I. Jordan , S. Shankar Sastry
‹ 上一页 1 2 3 10 下一页 ›