中文
相关论文

相关论文: DreamerV3-XP: Optimizing exploration through uncer…

200 篇论文

This paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder. The model is designed to improve memory and decision-making capabilities in complex…

机器学习 · 计算机科学 2025-06-23 Shruti Sadanand Dongare , Amun Kharel , Jonathan Samuel , Xiaona Zhou

Most reinforcement learning methods rely heavily on dense, well-normalized environment rewards. DreamerV3 recently introduced a model-based method with a number of tricks that mitigate these limitations, achieving state-of-the-art on a wide…

机器学习 · 计算机科学 2023-10-30 Ryan Sullivan , Akarsh Kumar , Shengyi Huang , John P. Dickerson , Joseph Suarez

Agents must be able to adapt quickly as an environment changes. We find that existing model-based reinforcement learning agents are unable to do this well, in part because of how they use past experiences to train their world model. Here,…

机器学习 · 计算机科学 2023-06-29 Isaac Kauvar , Chris Doyle , Linqi Zhou , Nick Haber

The DreamerV3 agent recently demonstrated state-of-the-art performance in diverse domains, learning powerful world models in latent space using a pixel reconstruction loss. However, while the reconstruction loss is essential to Dreamer's…

人工智能 · 计算机科学 2024-05-27 Maxime Burchi , Radu Timofte

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

人工智能 · 计算机科学 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic"…

机器学习 · 计算机科学 2020-07-16 Neale Ratzlaff , Qinxun Bai , Li Fuxin , Wei Xu

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

人工智能 · 计算机科学 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

Model-based reinforcement learning is a powerful tool, but collecting data to fit an accurate model of the system can be costly. Exploring an unknown environment in a sample-efficient manner is hence of great importance. However, the…

机器学习 · 计算机科学 2023-04-27 Matthieu Blanke , Marc Lelarge

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

机器学习 · 计算机科学 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While…

机器学习 · 计算机科学 2022-02-15 Danijar Hafner , Timothy Lillicrap , Mohammad Norouzi , Jimmy Ba

Prioritized experience replay, which improves sample efficiency by selecting relevant transitions to update parameter estimates, is a crucial component of contemporary value-based deep reinforcement learning models. Typically, transitions…

机器学习 · 计算机科学 2025-06-12 Rodrigo Carrasco-Davis , Sebastian Lee , Claudia Clopath , Will Dabney

We integrate a meta-reinforcement learning algorithm with the DreamerV3 architecture to improve load balancing in operating systems. This approach enables rapid adaptation to dynamic workloads with minimal retraining, outperforming the…

机器学习 · 计算机科学 2025-03-13 Cameron Redovian

Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a…

人工智能 · 计算机科学 2018-10-30 Zhang-Wei Hong , Tzu-Yun Shann , Shih-Yang Su , Yi-Hsiang Chang , Chun-Yi Lee

Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application…

Recent exploration methods have proven to be a recipe for improving sample-efficiency in deep reinforcement learning (RL). However, efficient exploration in high-dimensional observation spaces still remains a challenge. This paper presents…

机器学习 · 计算机科学 2021-06-22 Younggyo Seo , Lili Chen , Jinwoo Shin , Honglak Lee , Pieter Abbeel , Kimin Lee

Autonomous 3D environment exploration is a fundamental task for various applications such as navigation. The goal of exploration is to investigate a new environment and build its occupancy map efficiently. In this paper, we propose a new…

人工智能 · 计算机科学 2021-11-03 Liu Juncheng , McCane Brendan , Mills Steven

The DreamerV3 algorithm recently obtained remarkable performance across diverse environment domains by learning an accurate world model based on Recurrent Neural Networks (RNNs). Following the success of model-based reinforcement learning…

机器学习 · 计算机科学 2025-05-27 Maxime Burchi , Radu Timofte

Reinforcement learning (RL) has evolved into a widely investigated technology for the development of smart TSC strategies. However, current RL algorithms necessitate excessive interaction with the environment to learn effective policies,…

机器学习 · 计算机科学 2025-03-05 Qiang Li , Yinhan Lin , Qin Luo , Lina Yu

Optimistic value estimates provide one mechanism for directed exploration in reinforcement learning (RL). The agent acts greedily with respect to an estimate of the value plus what can be seen as a value bonus. The value bonus can be…

机器学习 · 计算机科学 2026-02-16 Abdul Wahab , Raksha Kumaraswamy , Martha White

Prioritized experience replay is a reinforcement learning technique whereby agents speed up learning by replaying useful past experiences. This usefulness is quantified as the expected gain from replaying the experience, a quantity often…

机器学习 · 计算机科学 2022-02-18 Yizhi Yuan , Marcelo G Mattar
‹ 上一页 1 2 3 10 下一页 ›